Composition Nightmare! (lock down 02)

 

If you have not noticed this yet you can cripple attribute and type composite decks with two specific cards, Rivalry of Warlords and Gozen Match. With these two cards combined you could cripple any composite deck, just keep your deck specific to one type and attribute. With Gozen Match you and your opponent must send monsters to the graveyard if you and your opponent control(s) more than one monster attribute. Rivalry of Warlords is the same way, only though the effect deals with monster types. As well I decided to throw in Imperial Custom as a sort of life insurance for these two continuous trap cards. 

I must say that these cards can cripple archetype decks for certain. To make an example The Six Samurai decks, Neo and Classical are effected by Gozen Match simply because they are composited of all six attributes: Water, Fire, Earth, Wind, Light and Dark. 

An example for Rivalry of Warlords is the Ice Barrier Deck. That deck is pure water, but in monster types Rivalry of Warlords hurts it. It ranges in monster types of Spellcaster, Aqua, Warrior and Dragon. 

To really put a crimp in your opponent’s plans the field spell, Array of Revealing Light helps out in the monster type region as well. When Array of Revealing light is activated declare a monster type and the monster of the declared type cannot attack in the turn it is normal, flip or special summoned. 

Lastly to use this these cards and not effect yourself, I would suggest for archetypes decks like the Blackwing deck that are composed specifically of dark attribute winged-beast type monsters. 

I hope this helps!

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Resurrecting the Toons

After a long, long, long while the Toon monsters and their spell and trap support cards are finally back and are in circulation, and the pack to be looking for them in is Clash of Rebellion 2. It is kinda hard to miss, for it has got a picture of a cartoon, comic style black cat.

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Trap Barrier Combo (# 5)

I discovered something a moment ago with two continuous trap cards, Astral Barrier and Spirit Barrier. Both of these cards create an awesome combo while a monster is out on the field. While a monster is out on the field (face-up or face-down) Spirit Barrier makes it so that you take no battle damage. Combined with Astral Barrier you take no damage from your opponent’s direct attack if u change the attack to your monster to yourself.

AstralBarrier-AP01-EN-C-UE   SpiritBarrier-LCJW-EN-C-1E

New Rules…sigh

Ok, so lately I’ve been playing on Duel Network and I have discovered a couple new rules in the physical game which reveals that this 10 year player is 2 years out of date when it comes to the rules. This player knows all of the old rules which still weigh into today. 

One of the new rules states that you can have two field spells active simultaneously on the field. This means that if your opponent controls a field spell and you activate your field spell your opponent’s field is not bumped and sent to the graveyard. You can run with your field effects and your opponent runs with their field effects at the same time. Another rule is that the player that goes first does not draw the sixth card. This rule addresses the issue of an unfair advantage.

One last rule seems to be more of a rumor than a real rule and that is that the new hand size limit became 8. I did some research and the hand size remains at 6. 

Thanks for reading, and with this update I hope you are caught up on the rules especially if you are like me and you have been playing for a very, very long time.

New Monster Type!

I am so excited! There is a new monster type and it is the Wyrm type. For a long time now I have been waiting for a new monster type to emerge and now finally we have a new type. Sadly I only see one card, but with time more cards will emerge. Below is the new card.

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Yubel/Fiend Deck

One of the best cards to have in this deck is the effect monster Snipe Hunter and to support him is the card normal trap card Intrigue Shield. Intrigue Shield protects Snipe Hunter from being destroyed by battle once per turn and you take no battle damage while the Shield is equipped to Snipe Hunter. Now Snipe Hunter by the roll of a die can destroy a card if the result is 2, 3, 4, or 5. To do so you have to discard a card from your hand. You want to Destroy Yubel so you can summon out her alter ego Yubel – Terror Incarnate. Discard another card to roll a 2, 3, 4 or 5 again to destroy Terror Incarnate and special summon Yubel – The Ultimate Nightmare.