Composition Nightmare! (lock down 02)

 

If you have not noticed this yet you can cripple attribute and type composite decks with two specific cards, Rivalry of Warlords and Gozen Match. With these two cards combined you could cripple any composite deck, just keep your deck specific to one type and attribute. With Gozen Match you and your opponent must send monsters to the graveyard if you and your opponent control(s) more than one monster attribute. Rivalry of Warlords is the same way, only though the effect deals with monster types. As well I decided to throw in Imperial Custom as a sort of life insurance for these two continuous trap cards. 

I must say that these cards can cripple archetype decks for certain. To make an example The Six Samurai decks, Neo and Classical are effected by Gozen Match simply because they are composited of all six attributes: Water, Fire, Earth, Wind, Light and Dark. 

An example for Rivalry of Warlords is the Ice Barrier Deck. That deck is pure water, but in monster types Rivalry of Warlords hurts it. It ranges in monster types of Spellcaster, Aqua, Warrior and Dragon. 

To really put a crimp in your opponent’s plans the field spell, Array of Revealing Light helps out in the monster type region as well. When Array of Revealing light is activated declare a monster type and the monster of the declared type cannot attack in the turn it is normal, flip or special summoned. 

Lastly to use this these cards and not effect yourself, I would suggest for archetypes decks like the Blackwing deck that are composed specifically of dark attribute winged-beast type monsters. 

I hope this helps!

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Ninjas vs. Six Samurai

Both decks when played right are amazing, but going up against each other, I have found that only one deck over-powers the other in speed and power. That deck is the six samurai. The new ninja cards are based around Xzy summons (I have noticed) whereas the Six Samurai Deck has cards that play off of each other’s effects. The Ninja Deck has Spell and Trap cards to prevent the opposing monsters from attacking, but that can be easily countered with the trap cards from the Six Samurai, and if those don’t work you have The Six Samurai – Kamon to destroy your opponents spell and/or trap cards.

I have both decks and from playing with them both, (playing as myself and the opponent) I can honestly say that The Six Samurai deck beat the Ninja deck a little over 5 times playing a non-biased game, and I have Xing Zhen Hu and Xing Zhen Hu Replica in both decks. These 2 cards stop the opponent from playing a selected face-down card.

The Six Samurai deck also has a bad habit of reducing the opposing monsters attack points with the the field spell card, Temple of the Six, whereas the Ninja deck has certain equipment cards.

If I were to tell you which deck to run with, I would say, “Go for The Six Samurai deck, it’s a good choice.”