Composition Nightmare! (lock down 02)


If you have not noticed this yet you can cripple attribute and type composite decks with two specific cards, Rivalry of Warlords and Gozen Match. With these two cards combined you could cripple any composite deck, just keep your deck specific to one type and attribute. With Gozen Match you and your opponent must send monsters to the graveyard if you and your opponent control(s) more than one monster attribute. Rivalry of Warlords is the same way, only though the effect deals with monster types. As well I decided to throw in Imperial Custom as a sort of life insurance for these two continuous trap cards. 

I must say that these cards can cripple archetype decks for certain. To make an example The Six Samurai decks, Neo and Classical are effected by Gozen Match simply because they are composited of all six attributes: Water, Fire, Earth, Wind, Light and Dark. 

An example for Rivalry of Warlords is the Ice Barrier Deck. That deck is pure water, but in monster types Rivalry of Warlords hurts it. It ranges in monster types of Spellcaster, Aqua, Warrior and Dragon. 

To really put a crimp in your opponent’s plans the field spell, Array of Revealing Light helps out in the monster type region as well. When Array of Revealing light is activated declare a monster type and the monster of the declared type cannot attack in the turn it is normal, flip or special summoned. 

Lastly to use this these cards and not effect yourself, I would suggest for archetypes decks like the Blackwing deck that are composed specifically of dark attribute winged-beast type monsters. 

I hope this helps!


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Ioniter Deck

I have found two “super-types” that can run well together if it has not been done so already. How about if you were to try to combine a Union deck with a Tuner deck? 

Union monsters act as equipment cards and take on the mantle of an Equip Spell Card when they are equipped to a monster by its effect. This can be done in the same turn that a Union monster is normal or special summoned.

I would to clarify that the equipping cannot be done from the hand. Also you cannot special summon the Union monster the same turn you equipped the union monster to another monster, Union or Non-Union, like in Magic the Gathering where you would summon a monster and it cannot attack unless it has haste (summoning sickness).

These Union monsters can give great longevity to any monster on the field as it is that the Union monster is destroyed instead of the equipped monster, and keep in mind that the equipped monster can only have one Union monster attached to it at a time. 

Let us segue into the Tuner monsters. Tuner monsters as we know are used for synchro summons. Not only would a Tuner monster be given longevity from the equipment effect of any Union monster, but you have a back-up monster in your Spell/Trap Card Zone that you can special summon for a quick synchro summon. A quick way to get around the normal summons/special summoning sickness of a Union monster would be the Normal Trap Card Roll-Out where it equips a Union monster from your graveyard onto an acceptable monster on your side of the field.

If your mind has not been blown yet today/tonight, well consider it blown!

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Gemulum Deck

If this has not been done yet, I personally devised a deck that works with Pendulum monsters and Gemini monsters. So you know how a Gemini monster that is summoned to the field is like a monster in Magic the Gathering that has summoning sickness, in that it cannot use its effect(s) immediately? Well to bypass that would be to special summon it of course. Now since a pendulum summon is considerably a special summon, once you pendulum summon a Gemini monster you can normal summon the Gemini monster immediately so as it may use its effect.

If this did not blow your mind, consider it blown!

Crashbug Deck

This is one peculiar deck. It’s main strategy (the way I would run it) would be built around the effect monster Super Crashbug. I would run the deck as a lock-down deck. 

Main Strategy – Activate your face-down continuous trap card Gravity Bind to stop level 4 and higher monsters from attacking. With Dark Crusader already on the field from your last turn, send 3 dark monsters from your hand to the graveyard to boost his attack to 2800. His original attack was 1600 that would be 400 ATK points per monster. Now the monsters you sent were Crashbug X, Y and Z. Banish Crashbug X, Crashbug Y and Crashbug Z from the graveyard to special summon Super Crashbug. Play your continuous spell card Infected Mail. Activate 2 Escape from the Dark Dimension continuous trap cards and special summon Crashbugs X and Y from the banishment pile. Next use the Shield and Sword effect of Super Crashbug of switching the attack and defense of every monster on the field. Now every Crashbug with the exception of Super Crashbug (level 4) is a level 3 so they are unnaffected by Gravity Bind, and with Infected Mail select with its effect Crashbug X and it can attack directly, but it is destroyed at the end of the turn. Thanks to Super Crashbug it has an ATK of 2000.

Steelswarm Deck

This is a pretty strong deck, and I highly recommend that the continuous trap card Ultimate Offering be used with this deck. 

Strategy # 1 – Activate the continuous trap card Ultimate Offering, and since you have no monsters on the field, with Steelswarm Cell’s effect special summon it. Normal summon Steelswarm Genome. With Ultimate Offering pay 500 LP (life points) and sacrifice Cell and Genome (Genome counts as 2 tributes for a tribute of a “Steelswarm” monster) to bring out your power house, Steelswarm Hercules. Hercules has an ATK of 3200 and a DEF of 0. With his effect you can pay half of your LP to destroy all other cards on the field, do so then attack with him.

Strategy # 2 – This next one I found while browsing through my cards. Since you have no monsters on your side of the field special summon from your hand Steelswarm Cell, and normal summon Steelswarm Scout. Activate your face-down trap card Ultimate Offering and pay 500 LP to normal summon another Steelswarm Scout. You now have 3 level 1 monsters on the field, and I know what you may be thinking, why bring out 3 level 1 monsters? For an Xyz summon of course! Overlay your three level 1 monsters to Xyz summon Mira the Star Bearer in face-up defense position. It has a survival effect of sending 1 Xyz material to the graveyard to allow it to survive an attack. With Mira you protect yourself 4 times. 

Note – Most of the strategies you can find in this deck are found using Ultimate Offering, and the card makes your deck run even faster.

Worm Deck

This deck is kinda unique. It runs off of Flip Effect monsters. The power of this deck such as Worm Dimikles has to wait a turn for it to be flipped face-up so it can have its attack point boost. And Worm Rakuyeh has to be flipped face-up in order for it to be able  to attack, so to protect these two cards the normal trap card A Feint Plan can protect your face-down cards when activated from being attacked. 

Strategy – Play the continuous spell card Worm Call and with its effect you can once per turn special summon a monster into face – down defense position, and you can use any of the power monsters to special summon into face – down defense position, but let’s special summon Worm Rakuyeh. Normal summon Worm Barses and with its effect flip up your Worm Rakuyeh enabling it the ability to attack.

Note – Worm Barses Makes it to where you do not have to wait a turn to flip your monsters face-up when combined with Worm Call.

Amazoness Deck

Another of the oldest decks, the Amazoness deck is a little bit all over the place, but one strategy sticks out.

Strategy – With the effect monster card Amazoness Queen out on the field “Amazoness” monsters cannot be destroyed by battle. Tribute the effect monster Amazoness Scouts to make your Amazoness monsters unaffected by your opponent’s spell, trap and monster card effects. While Amazoness Queen is out on the field attack with Amazoness Sage, and with its effect when it attacks you can destroy 1 spell or trap card your opponent controls at the end of the damage step.

Amazoness Queen protects Amazoness sage from being destroyed if it attacks a monster with a higher ATK.

Madolche Deck

This deck is one of the most unique of decks. The Madolche monsters, when destroyed end up being shuffled back into the deck. You will rarely see a Madolche monster in the graveyard, and when you do see one in the graveyard, it could spell trouble, let me show you why.

  • Strategy # 1 – Normal summon Rescue Cat and with its tribute effect, tribute it to special summon 2 level 3 or lower beast type monsters from your deck. You chose 2 Madolche Cruffssants. With the second effect of 1 Cruffsant return the other Cruffssant to boost its attack points by 300 placing it at 1800 and its level by 1 placing its level at 4. Set the trap card Madolche Lesson face down on the field. Thanks to rescue cat’s last effect, the monsters special summoned that are still on the field are destroyed. This gives you the chance to use Madolche Lesson during your next turn when you bring out another Madolche monster, and with its effect by shuffling Cruffssant (1 Madolche monster) back into the deck you can perma boost that Madolche monster by 800 attack and defense points.
  • Strategy # 2 – Sacrifice a Madolche monster to summon out Madolche Puddingcess. Since a monster is in the graveyard she does not gain her 800 ATK and DEF boost, however you can activate your face down Madolche Lesson and shuffle that Madolche monster back into your deck, freeing the graveyard of monsters. This allows Puddingcess to gain her effect boost. With Madolche Lesson she gains a perma boost of 800 ATK and DEF, placing her at 2600 ATK and DEF.
  • Strategy # 3 – Play the field spell Madolche Chateau and boost all Madolche monsters ATK and DEF by 500, in addition Madolche monsters do not have to get shuffled back into the deck when they get destroyed, instead they are added into the hand. Normal summon Madolche Mewfeuille and with its effect special summon Madolche Cruffssant (1 Madolche monster) from your hand. With Cruffssant’s last effect send Mewfeuille back into your hand to boost its ATK by 300, placing it at 1800 and its level by 1 placing it at 4. With Chateau its ATK becomes 2300.

As I have studied this deck, this deck consists of weak monsters, but played right, you can make them stronger with their own effects, and if you run the continuous spell card, Burden of the Mighty with this deck, you can weaken your opponent’s monsters attack points by reducing their attack points by its own level. So your opponent has a 2600 attack point monster and its level is 8 and you have Burden of the Mighty on your side of the field, it’s attack becomes reduced by its own level by 100 placing it at an ATK of 1800. Other than that, the deck is pretty fast in bringing out its support cards.

Gladiator Beast Deck

This deck is one of the most evil of decks. This deck is evil because of its tap out effects. As I have said before their tap out effects act as WWE/WWF wrestlers where one taps out the partner taps in to take place for the other. I would like to exemplify the horror of this deck.

  • Example – On your opponent’s turn when they attack with a monster and you have Gladiator Beast Dimacari out on the field, if he was the one attacked, activate your face-down trap card, Magic Cylinder and negate the attack and inflict damage to your opponent’s LP (life points) equal to the attacking monster’s attack, and since Dimacari was attacked he can play his effect and can special summon from the deck another Gladiator Beast monster. You chose to special summon Gladiator Beast Murmillo in defense position. Since Murmillo was special summoned due to a Gladiator Beast’s effect he can utilize his effect of destroying 1 monster on the field. You chose to destroy the attacking monster. On your following turn summon out Gladiator Beast Bestiari. Return Murmillo and Bestiari back to the deck to fusion summon Gladiator Beast Gyzarus, and with his effect you can destroy up to 2 cards on the field. Attack with Gyzarus and during the end of the battle phase tap him out to to the extra deck to special summon 2 Gladiator Beast monsters. You chose Gladiator Beast Dimacari and with his effect he can now attack twice per turn and Gladiator Beast Laquari and with effect his attack becomes 2100.

Photon Deck

I decided to twist the Photon deck a little bit and to turn it into an Xyz deck.

  • Main Strategy – While you have no monsters on the field, special summon the monster Photon Thrasher and normal summon Photon Crusher. Overlay the two monsters and Xyz summon Number 39: Utopia. Use Utopia and its materials to Xyz summon Number C39: Utopia Ray. Play the spell card Oni-Gami Combo and remove every material used to Xyz summon Utopia Ray to allow it to attack twice. Utopia Ray’s attack is 2500, so combine that with its own is 5000.