Ioniter Deck

I have found two “super-types” that can run well together if it has not been done so already. How about if you were to try to combine a Union deck with a Tuner deck? 

Union monsters act as equipment cards and take on the mantle of an Equip Spell Card when they are equipped to a monster by its effect. This can be done in the same turn that a Union monster is normal or special summoned.

I would to clarify that the equipping cannot be done from the hand. Also you cannot special summon the Union monster the same turn you equipped the union monster to another monster, Union or Non-Union, like in Magic the Gathering where you would summon a monster and it cannot attack unless it has haste (summoning sickness).

These Union monsters can give great longevity to any monster on the field as it is that the Union monster is destroyed instead of the equipped monster, and keep in mind that the equipped monster can only have one Union monster attached to it at a time. 

Let us segue into the Tuner monsters. Tuner monsters as we know are used for synchro summons. Not only would a Tuner monster be given longevity from the equipment effect of any Union monster, but you have a back-up monster in your Spell/Trap Card Zone that you can special summon for a quick synchro summon. A quick way to get around the normal summons/special summoning sickness of a Union monster would be the Normal Trap Card Roll-Out where it equips a Union monster from your graveyard onto an acceptable monster on your side of the field.

If your mind has not been blown yet today/tonight, well consider it blown!

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Gemulum Deck

If this has not been done yet, I personally devised a deck that works with Pendulum monsters and Gemini monsters. So you know how a Gemini monster that is summoned to the field is like a monster in Magic the Gathering that has summoning sickness, in that it cannot use its effect(s) immediately? Well to bypass that would be to special summon it of course. Now since a pendulum summon is considerably a special summon, once you pendulum summon a Gemini monster you can normal summon the Gemini monster immediately so as it may use its effect.

If this did not blow your mind, consider it blown!

Morphtronic Deck

This deck is the Yu-gi-oh! version of Transformers. The Morphtronic deck is another one of those unique decks. The strategies of the deck relies completely on battle position. 

Strategy # 1 – While Morphtronic Staplen is in attack position, other monsters cannot be selected for an attack, so switch it from defense position to attack position, and normal summon another Staplen in face-up attack position. Activate your face-down continuous trap card Call of the Haunted and special summon Morphtronic Boarden in face-up attack position, and with its attack position effect Morphtronic monsters can attack your opponent directly. Since both Staplens have 1400 attack points your opponent is gonna get hit for a direct assault of 2800 + 500 from Boarden’s attack combining for a whopping total of 3300 per turn.

Strategy # 2 – Activate your face-down continuous trap card Morphtronic Bind and block all level 4 and higher monsters your opponent controls from attacking and while controlling a Morphtronic monster. On your next turn switch Morphtronic Clocken and Morphtronic datatron to defense position. Clocken gains Morph Counters on it each turn while in defense, and that can build up to burning 1000 points of damage to your opponent for each morph counter when tributed. Datatron’s effect burns your opponent for 300 points.

Flamvell Deck

Not much can be said about the Flamvell deck. The deck is pretty simple. The deck does not have any sub-strategies to it just one main strategy, banish and burn. These two strategies go hand-in-hand with this deck making it one main strategy. Another strategy entails the summoning and adding to the hand monsters (Flamvell) with 200 DEF.

Fiend Burn Deck

Fiend decks are a lot of fun especially the structure decks such as Archfiend, Infernity, Evilswarm and the Steelswarm, but what is really fun is to play with a burn deck. A while back I took a bunch of fiend cards and built a fiend deck, and later on I combined that fiend deck with a bunch of burn cards. I am going to go over a bunch of cards as what to include in a fiend burn deck and some of the combos that come with it.

  • Skull Invitation: (continuous trap card) Each time a card is sent to the graveyard, inflict 300 damage to its owner for each card sent.x2
  • Coffin Seller: (continuous trap card) Each time a monster card(s) is sent to your opponent’s graveyard, inflict 300 damage to your opponent. x2
  • Fatal Abacus: (continuous trap card) Each time 1 monster is sent from the field to the graveyard, inflict 500 points of damage per card to the respective card owner’s life points. x2
  • Poison of the Old Man: (quick-play spell card): Select and activate 1 of the following effects: Increase your life points by 1200, Inflict 800 points of damage to your opponents life points. x3
  • Mask of the Accursed: (equip spell card) The monster equipped with this card cannot attack, in addition the player controlling the equipped monster must take damage of 500 life points during each of your standby phases.
  • Dark Room of Nightmare: (continuous spell card) Each time your opponent takes damage from a card effect, except ‘Dark Room of Nightmare’, inflict 300 damage to your opponent.

The above cards can be combined with the below monster.

  • Snipe Hunter: (attribute – dark) (level – 4) (fiend/effect) (ATK/1500 DEF/600) You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6 destroy the selected card.

As fun as this deck may sound it does have the ability to backfire, meaning that the burn effects can target you.

The Gemini Deck

This video was uploaded to my channel Daengel39 on Youtube.

Batteryman Deck

Thunder decks are one of those decks that are hard to build, so I am going to delve into a thunder structure deck known as the Batteryman deck.

  • Strategy # 1 – Normal summon Batteryman AA and play the trap card Portable Battery Pack and special summon the two Batteryman AAs from your graveyard that were destroyed last turn. AA’s effect states that their attacks and defenses increase by 1000 for each AA on the field (including itself). This places each AA at 3000 ATK and DEF. Play the spell card Short Circuit and with it, since you have 3 Batteryman monsters on the field, destroy all cards your opponent controls.
  • Strategy # 2 – Play the trap card Portable Battery Pack and special summon two Batteryman AAs. Now since you have 2 Batteryman monsters on the field, from your hand special summon Batteryman Fuel Cell, and with his effect tribute 1 AA to send 1 monster your opponent controls back into their hand.

Gravekeeper God Deck

This deck, the Gravekeeper’s is one of the oldest structure decks in the game, right next to the Archfiends, Dark Scorpions, Harpys and etc. Let us delve into the strategy of the Gravekeeper God Deck.

  • Strategy # 1 – Flip up Gravekeeper’s Spy and special summon Gravekeeper’s Curse from your deck with its effect of special summoning 1 Gravekeeper’s monster with 1500 or less ATK from your deck. When Curse is summoned inflict 500 points of damage to your opponent with its effect. Flip up Rite of Spirit and special summon Gravekeeper’s Spear Soldier. Tribute these 3 cards to special summon Obelisk the Tormentor or Slifer the Sky Dragon or The Winged Dragon of RA.
  • Strategy # 2 – Play Necrovalley and with it boost Gravekeeper’s cards ATK and DEF by 500. Flip up Gravekeeper’s Spy and special summon Gravekeeper’s Curse from your deck with its effect of special summoning 1 Gravekeeper’s monster with 1500 or less ATK from your deck. When Curse is summoned inflict 500 points of damage to your opponent with its effect. Flip up Rite of Spirit and special summon Gravekeeper’s Cannonholder.  With Cannonholder’s effect of: You can tribute 1 Gravekeeper’s card to inflict 700 points of damage to your opponent. So tribute Spy and Curse to inflict 1400 damage to your opponent.
  • Strategy # 3 – You have Necrovalley on the field with Gravekeeper’s Assailant and Gravekeeper’s Spear Soldier. Their attack points with the effect of Necrovalley are 2000. Declare an attack with Assailant and with its effect switch 1 monster on your opponent’s side of the field to a different battle position. change another monster your opponent controls in attack position to defense position, and with Spear Soldier’s piercing effect attack that monster and inflict battle damage to your opponent.

Machine Decks

Machine Decks are often difficult to build, and in my opinion are the most difficult to build. So what most people do is they go into building the machine structure decks such as: Ancient Gears, Genex, Cyber, Morphtronics, and etc.

  • The main strategy of the Ancient Gear deck is around preventing the opponent from utilizing their trap cards during the battle phase.
  • The main focus for the Genex deck is fast summons, and destruction.
  • The main focus for the Cyber deck relies on its ability to fusion summon.
  • The over-all strategy for the Morphtronic deck is in its battle position shifting ability.

These decks are fun to use, but going about building a machine deck is a tad bit difficult. I recommend using one of the afore mentioned decks.

Gladiator Beast Deck

This is a BAMF deck and any one who runs with it would know what I am talking about. The Gladiator Beasts have an annoying ability of tapping themselves out (going back to the deck) and calling out a stronger monster to take its place. Think of it as a WWF/WWE wrestler, as to when they tap out for their partner, their partner comes in and takes over. Even though the Gladiator Beast deck is a semi-old deck it holds plenty of water in the current times.