Fiend Burn Deck

Fiend decks are a lot of fun especially the structure decks such as Archfiend, Infernity, Evilswarm and the Steelswarm, but what is really fun is to play with a burn deck. A while back I took a bunch of fiend cards and built a fiend deck, and later on I combined that fiend deck with a bunch of burn cards. I am going to go over a bunch of cards as what to include in a fiend burn deck and some of the combos that come with it.

  • Skull Invitation: (continuous trap card) Each time a card is sent to the graveyard, inflict 300 damage to its owner for each card sent.x2
  • Coffin Seller: (continuous trap card) Each time a monster card(s) is sent to your opponent’s graveyard, inflict 300 damage to your opponent. x2
  • Fatal Abacus: (continuous trap card) Each time 1 monster is sent from the field to the graveyard, inflict 500 points of damage per card to the respective card owner’s life points. x2
  • Poison of the Old Man: (quick-play spell card): Select and activate 1 of the following effects: Increase your life points by 1200, Inflict 800 points of damage to your opponents life points. x3
  • Mask of the Accursed: (equip spell card) The monster equipped with this card cannot attack, in addition the player controlling the equipped monster must take damage of 500 life points during each of your standby phases.
  • Dark Room of Nightmare: (continuous spell card) Each time your opponent takes damage from a card effect, except ‘Dark Room of Nightmare’, inflict 300 damage to your opponent.

The above cards can be combined with the below monster.

  • Snipe Hunter: (attribute – dark) (level – 4) (fiend/effect) (ATK/1500 DEF/600) You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6 destroy the selected card.

As fun as this deck may sound it does have the ability to backfire, meaning that the burn effects can target you.

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The Spirit Deck

This a fun and risky deck to use, but if you play it right it can become amazing!

  • Strategy # 1 – Play the continuous spell card Spring of Rebirth, and now each time a spirit monster card goes back into your hand you gain 500 LP! (life points) Summon Inaba White Rabbit and equip it with the equip spell card Spirit Burner. Play the continuous spell card Poison Fang, and each time a beast-type monster attacks your opponent takes 500 points of damage. Play Level Limit Area – B and lock down your opponent, preventing them from attacking with level 4 and higher monsters. This does not matter much since Inaba is a level 3 this does not matter much at all. Attack directly with Inaba for 700 and deal another 500 with Poison fang’s effect since Inaba is considered a beast type. Even though it is a spirit it is still a beast type monster. End your turn and Inaba goes back into the hand activating 2 cards on the field. Spring of Rebirth activates and you gain 500 LP and Spirit burner goes to the graveyard and inflicts 600 points of damage to your opponent. So just off of one turn your opponent took 1800 damage. On your next turn you can add Spirit Burner into your hand from the graveyard instead of conducting your draw-phase enabling you to repeat this process!
  • Strategy # 2 – You want to be increasing your LP a lot since your Spirit monsters are going to be leaving the field at the end of every one of your turns, and cards to boost your LP are as follows: Dian Keto the Cure Master, Enchanted Javelin, Gift of the Mystical Elf, Spring of Rebirth, Poison of the Old Man and etc.

The Reptilianne Deck

This is a unique deck that works under the strategies of bringing your opponent’s monster’s attack points to zero.

  • Strategy # 1 – Normal summon Reptilianne Naga, and play the field spell card Savage Colosseum. First off Naga’s effect states that she cannot be destroyed by battle, and any monster that attacks it has its attack reduced to 0 at the end of the battle phase. The last effect of Savage Colosseum states that face-up monsters that did not attack are destroyed. This strategy forces your opponent to attack an immovable force.
  • Strategy # 2 – With Reptilianne Gorgon already out on the field from your previous turn, summon out Reptilianne Scylla. Equip Gorgon with the equip spell card Molting Escape giving it the ability of: Once per turn, if the equipped monster would beĀ  destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the damage step each time this effect is applied. With Gorgon attack a monster on your opponent’s side of the field with a higher attack point power, reducing it to 0, and with Scylla, attack that same monster, and with it’s effect you can take control over that monster by special summoning with its effect to your side of the field.

Normal Monster Deck

I am going to go over the support cards necessary for a normal monster deck. These following cards can also be used in the Gemini deck.

  • Swing of Memories: (normal spell card) Special summon 1 normal monster from your graveyard. It is destroyed during the end phase of this turn.
  • Non-Spellcasting Area: (continuous spell card) All face-up monster cards on the field, except for effect monsters, are unaffected by any spell cards (excluding this card).
  • Justi-Break: (normal trap card) Activate only when your opponent declares an attack against a face-up normal monster on your side of the field. Destroy all face-up attack position monsters except normal monsters.
  • Skill Drain: (continuous trap card) Pay 1000 life points. The effects of all face-up effect monsters are negated.