Composition Nightmare! (lock down 02)


If you have not noticed this yet you can cripple attribute and type composite decks with two specific cards, Rivalry of Warlords and Gozen Match. With these two cards combined you could cripple any composite deck, just keep your deck specific to one type and attribute. With Gozen Match you and your opponent must send monsters to the graveyard if you and your opponent control(s) more than one monster attribute. Rivalry of Warlords is the same way, only though the effect deals with monster types. As well I decided to throw in Imperial Custom as a sort of life insurance for these two continuous trap cards. 

I must say that these cards can cripple archetype decks for certain. To make an example The Six Samurai decks, Neo and Classical are effected by Gozen Match simply because they are composited of all six attributes: Water, Fire, Earth, Wind, Light and Dark. 

An example for Rivalry of Warlords is the Ice Barrier Deck. That deck is pure water, but in monster types Rivalry of Warlords hurts it. It ranges in monster types of Spellcaster, Aqua, Warrior and Dragon. 

To really put a crimp in your opponent’s plans the field spell, Array of Revealing Light helps out in the monster type region as well. When Array of Revealing light is activated declare a monster type and the monster of the declared type cannot attack in the turn it is normal, flip or special summoned. 

Lastly to use this these cards and not effect yourself, I would suggest for archetypes decks like the Blackwing deck that are composed specifically of dark attribute winged-beast type monsters. 

I hope this helps!


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Ioniter Deck

I have found two “super-types” that can run well together if it has not been done so already. How about if you were to try to combine a Union deck with a Tuner deck? 

Union monsters act as equipment cards and take on the mantle of an Equip Spell Card when they are equipped to a monster by its effect. This can be done in the same turn that a Union monster is normal or special summoned.

I would to clarify that the equipping cannot be done from the hand. Also you cannot special summon the Union monster the same turn you equipped the union monster to another monster, Union or Non-Union, like in Magic the Gathering where you would summon a monster and it cannot attack unless it has haste (summoning sickness).

These Union monsters can give great longevity to any monster on the field as it is that the Union monster is destroyed instead of the equipped monster, and keep in mind that the equipped monster can only have one Union monster attached to it at a time. 

Let us segue into the Tuner monsters. Tuner monsters as we know are used for synchro summons. Not only would a Tuner monster be given longevity from the equipment effect of any Union monster, but you have a back-up monster in your Spell/Trap Card Zone that you can special summon for a quick synchro summon. A quick way to get around the normal summons/special summoning sickness of a Union monster would be the Normal Trap Card Roll-Out where it equips a Union monster from your graveyard onto an acceptable monster on your side of the field.

If your mind has not been blown yet today/tonight, well consider it blown!

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Amazoness Deck

Another of the oldest decks, the Amazoness deck is a little bit all over the place, but one strategy sticks out.

Strategy – With the effect monster card Amazoness Queen out on the field “Amazoness” monsters cannot be destroyed by battle. Tribute the effect monster Amazoness Scouts to make your Amazoness monsters unaffected by your opponent’s spell, trap and monster card effects. While Amazoness Queen is out on the field attack with Amazoness Sage, and with its effect when it attacks you can destroy 1 spell or trap card your opponent controls at the end of the damage step.

Amazoness Queen protects Amazoness sage from being destroyed if it attacks a monster with a higher ATK.

Crystal Beast Deck

I have studied the Crystal Beast deck and 1 strategy kept coming up, the destruction – resurrection strategy.

Destruction – Resurrection Strategy – Their can be many variations of this strategy, and each strategy leads to one card. Play the normal spell card Crystal Blessing and place 2 Crystal Beast monsters from your graveyard into your spell/trap card zone. You chose to place 2 Crystal Beast Sapphire Pegasus cards. Play another Crystal Blessing card and place 2 Crystal Beast Amber Mammoth cards into your spell/trap card zone. Play the normal spell card Crystal Abundance and send those 4 monster/spell cards from your spell/trap card zone to the graveyard to destroy every card on the field. Then from the graveyard special summon those 4 cards sent to the graveyard: 2 Crystal Beast Amber Mammoth and 2 Crystal Beast Sapphire Pegasus. Each Pegasus has an ATK of 1800, combined is 3600. Each Mammoth is 1700, combined is 3400. With all 4 combined that comes to 6900.

Note – Anther variation is to use Dark Hole.

Madolche Deck

This deck is one of the most unique of decks. The Madolche monsters, when destroyed end up being shuffled back into the deck. You will rarely see a Madolche monster in the graveyard, and when you do see one in the graveyard, it could spell trouble, let me show you why.

  • Strategy # 1 – Normal summon Rescue Cat and with its tribute effect, tribute it to special summon 2 level 3 or lower beast type monsters from your deck. You chose 2 Madolche Cruffssants. With the second effect of 1 Cruffsant return the other Cruffssant to boost its attack points by 300 placing it at 1800 and its level by 1 placing its level at 4. Set the trap card Madolche Lesson face down on the field. Thanks to rescue cat’s last effect, the monsters special summoned that are still on the field are destroyed. This gives you the chance to use Madolche Lesson during your next turn when you bring out another Madolche monster, and with its effect by shuffling Cruffssant (1 Madolche monster) back into the deck you can perma boost that Madolche monster by 800 attack and defense points.
  • Strategy # 2 – Sacrifice a Madolche monster to summon out Madolche Puddingcess. Since a monster is in the graveyard she does not gain her 800 ATK and DEF boost, however you can activate your face down Madolche Lesson and shuffle that Madolche monster back into your deck, freeing the graveyard of monsters. This allows Puddingcess to gain her effect boost. With Madolche Lesson she gains a perma boost of 800 ATK and DEF, placing her at 2600 ATK and DEF.
  • Strategy # 3 – Play the field spell Madolche Chateau and boost all Madolche monsters ATK and DEF by 500, in addition Madolche monsters do not have to get shuffled back into the deck when they get destroyed, instead they are added into the hand. Normal summon Madolche Mewfeuille and with its effect special summon Madolche Cruffssant (1 Madolche monster) from your hand. With Cruffssant’s last effect send Mewfeuille back into your hand to boost its ATK by 300, placing it at 1800 and its level by 1 placing it at 4. With Chateau its ATK becomes 2300.

As I have studied this deck, this deck consists of weak monsters, but played right, you can make them stronger with their own effects, and if you run the continuous spell card, Burden of the Mighty with this deck, you can weaken your opponent’s monsters attack points by reducing their attack points by its own level. So your opponent has a 2600 attack point monster and its level is 8 and you have Burden of the Mighty on your side of the field, it’s attack becomes reduced by its own level by 100 placing it at an ATK of 1800. Other than that, the deck is pretty fast in bringing out its support cards.

Mermail Deck

Water Decks have often proved to be annoying. Let us delve into one of those decks.

  • Strategy # 1 – Wtih Mermail Abyssmegalo’s first effect, discard 2 water monsters from your hand to the graveyard to special summon him, and with that add an Abyss spell or trap card from your deck into your hand. The card’s discarded are  Mermail Abyssgunde and Mermail Abyssmander. With Abyssgunde’s effect you can special summon 1 Mermail monster from your graveyard. You special summoned Abyssmander as you would have discarded him first. The spell/trap card you chose from your deck was the equip spell card Abyss – Scale of Cetus. Equip it to Abyssmegalo and boost his ATK by 800 and give him the ability of, When a trap card effect resolves on your opponent’s side of the field, negate it and send this card to the graveyard (this card meaning the equip card). Now tribute Abyssmander to the graveyard to allow this card to attack a second time.
  • Strategy # 2 – Normal summon Mermail Abysslung and equip it with the equip spell card Mist Body. Abysslung’s effect states that water monsters except for itself cannot be destroyed by battle. While equipped with Mist Body, it cannot be destroyed by battle.

Archfiend Deck 02

I decided to combine both old and new Archfiend cards into one deck and turned it into a pure power deck.

  • Strategy # 1 – Discard Archfiend General to add Pandemonium from your deck to your hand. Play Pandemonium. Activate the trap card Archfiend’s Roar, paying 500 LP (life points) and special summon Archfiend General. Normal summon the tuner monster Clock Resonator and with it tune the two together, (sending them to the graveyard) and synchro summon Chaos King Archfiend. CKA’s attack and defense points are 2600 and its effect is: When this card declares an attack, you can switch the ATK and DEF of all face-up monsters your opponent controls until the end of the battle phase.
  • Strategy # 2 – Normal summon without tributing Archfiend Emperor, First Lord of Horror and his attack goes from 3000 to 1500. Activate the trap card Rising Energy and Discard a card to activate it’s effect. You Discard Terrorking Archfiend and boost First Lord of Horror by 1500 placing it at 3000. Then activate the trap card Archfiend’s Roar and special summon Terrorking Archfiend by paying 500 LP.
  • Strategy # 3 – Play the field spell card Pandemonium and play the card Trance Archfiend. With Trance’s first effect discard 1 fiend type monster from your hand and you chose to discard Imprisoned Queen Archfiend. This boosts his attack points from 1500 to 2000, and from the graveyard with Imprisoned Queen’s effect boost an Archfiend monster’s attack by 1000 points. You chose to boost Trance placing him at an ATK of 3000.
  • Strategy # 4 – During your opponent’s turn, while you have Vilepawn Archfiend on the field and a Vilepawn Archfiend in the graveyard, activate Archfiend’s Roar and pay 500 LP to special summon that Vilepawn from the graveyard to your side of the field. With Vilepawn’s last effect, Archfiend monsters cannot be attacked by an opponent’s monster. This creates a wall that prevents your monsters from being attacked.

The Dragunity Deck

This deck when ran correctly can dish out a lot of pain.

  • Strategy # 1 – Summon out Spirit Ryu, and during the battle step of this card’s attack discard 1 dragon-type monster to the graveyard to boost his ATK and DEF by 1000. You discarded Dragunity Brandistock and Dragunity Aklys, boosting its attack to 3000. Doing this sets up future Dragunity monsters to equip themselves with Brandistock or Aklys from the graveyard, and if equipped with Brandistock, the equipped monster can attack twice. If equipped with Aklys the when Aklys is sent to the graveyard while being equipped you can destroy 1 card on your opponent’s side of the field.
  • Strategy # 2 – Play the continuous spell card Dragon Mastery. It’s first effect gives Dragunity monsters equipped with Dragunity monsters 500 extra attack points. Play the field spell card Dragon Ravine: Once per turn during your main phase, you can discard 1 card to activate 1 of these following effects: Add 1 level 4 or lower Dragunity monster from your deck to your hand or send 1 dragon-type monster from your deck to the graveyard. You discard Brandistock and choose from your deck Dragunity Dux. Summon out Dux and with his effect equip Brandistock  to Dux giving Dux the ability to attack twice. With Dragon Mastery, boost his attack by 500 placing his attack at 2000, and with Dux’s extra effect boost its attack by 300, placing it at 2300.
  • The entire strategy of this deck involves equipping dragon monsters to winged-beast monsters.

Normal Monster Deck

I am going to go over the support cards necessary for a normal monster deck. These following cards can also be used in the Gemini deck.

  • Swing of Memories: (normal spell card) Special summon 1 normal monster from your graveyard. It is destroyed during the end phase of this turn.
  • Non-Spellcasting Area: (continuous spell card) All face-up monster cards on the field, except for effect monsters, are unaffected by any spell cards (excluding this card).
  • Justi-Break: (normal trap card) Activate only when your opponent declares an attack against a face-up normal monster on your side of the field. Destroy all face-up attack position monsters except normal monsters.
  • Skill Drain: (continuous trap card) Pay 1000 life points. The effects of all face-up effect monsters are negated.

Blue Eyes/Dragon Deck

The Blue Eyes Deck holds one of the oldest cards in the game, Blue Eyes White Dragon and it has made a recent come-back with some brand new cards:

  • Strategy # 1- Play spell card Dragon Shrine to send 1 dragon-type monster from your deck to the graveyard, chose Blue Eyes White Dragon and since you chose a normal monster send another dragon to the graveyard preferably a dark attribute dragon, like Divine Dragon Apocralyph. Play the quick-play spell card Silver’s Cry to target 1 dragon-type normal monster in your graveyard; special summon that target. You target  Blue Eyes White Dragon and special summoned it. Normal summon the tuner monster, The White Stone of Legend, it’s a level 1 monster. With The White Stone of Legend and Blue Eyes White Dragon, synchro summon Azure Eyes Silver Dragon and his effect states that when he is summoned dragon-type monsters are unaffected by card effects until the end of your next turn. Now, banish (remove from play) your light attribute monster, The White Stone of Legend and the the dark attribute monster Divine Dragon Apocralyph to special summon Chaos Emperor Dragon – Envoy of the End (not included in structure deck). On your next turn with Azure Eyes Silver Dragon, during your standby phase special summon Blue Eyes White Dragon from your graveyard.
  • Strategy # 2 – Play the spell card One for One to send a monster in your hand to the graveyard (Blue Eyes White Dragon) and special summon 1 level 1 monster (Maiden with Eyes of Blue) from your  hand or deck . Equip Raregold Armor (not included in structure deck) to Maiden With Eyes of Blue. This forces your opponent to only attack the monster equipped with the Raregold Armor. When Maiden is attacked change its battle position and negate the attack. Then special summon 1 Blue Eyes White Dragon from your graveyard.
  • Strategy # 3 – Play 2 Dragon Shrines. With this, you send 3 Blue Eyes White Dragons to the graveyard from the deck and Mirage Dragon. Play Dragon’s Mirror, and remove 3 Blue Eyes White Dragons from the graveyard to Fusion Summon Blue Eyes Ultimate Dragon. Tribute Blue Eyes Ultimate Dragon to special summon Blue Eyes Shining Dragon.