Appearance: An Archfiend – like humanoid dragon with with red scales, and gold ram – like horns and large wings with gold intricate symbols all over its body. Long tail has 6 spikes on its tip. Dual wields 2 black bladed broad swords. Monster is set on a background of a chess board.
Effect: You can pay 500 Life Points during your standby phase. If you do not pay the 500 Life Points, destroy this card and inflict 800 points of damage to your opponent for each card on the field and in the graveyard. This card is unaffected by your opponent’s spell, trap and monster effects.
With Archfiend Emperor, First Lord of Horror on the field banish (remove from play) Archfiend Empress from your hand to destroy 1 card on the field. You destroyed Trance Archfiend. With Trance Archfiend destroyed, his last effect states that 1 of your banished Dark attribute monsters can be added to your hand. Add Archfiend Empress to your hand.
This is one peculiar deck. It’s main strategy (the way I would run it) would be built around the effect monster Super Crashbug. I would run the deck as a lock-down deck.
Main Strategy – Activate your face-down continuous trap card Gravity Bind to stop level 4 and higher monsters from attacking. With Dark Crusader already on the field from your last turn, send 3 dark monsters from your hand to the graveyard to boost his attack to 2800. His original attack was 1600 that would be 400 ATK points per monster. Now the monsters you sent were Crashbug X, Y and Z. Banish Crashbug X, Crashbug Y and Crashbug Z from the graveyard to special summon Super Crashbug. Play your continuous spell card Infected Mail. Activate 2 Escape from the Dark Dimension continuous trap cards and special summon Crashbugs X and Y from the banishment pile. Next use the Shield and Sword effect of Super Crashbug of switching the attack and defense of every monster on the field. Now every Crashbug with the exception of Super Crashbug (level 4) is a level 3 so they are unnaffected by Gravity Bind, and with Infected Mail select with its effect Crashbug X and it can attack directly, but it is destroyed at the end of the turn. Thanks to Super Crashbug it has an ATK of 2000.
I run with a special summoning deck, as the deck should be run anyways. A good card to run with this deck and any special summoning deck is the continuous trap card Mask of Restrict. It disables players (including you) from tributing monsters and that even includes tribute summons.
Another good card to use with a special summoning zombie deck is the continuous spell card Everliving Underworld Cannon. The effect of this card burns your opponent for 800 points of damage when a zombie type monster is special summoned.
This deck is the Yu-gi-oh! version of Transformers. The Morphtronic deck is another one of those unique decks. The strategies of the deck relies completely on battle position.
Strategy # 1 – While Morphtronic Staplen is in attack position, other monsters cannot be selected for an attack, so switch it from defense position to attack position, and normal summon another Staplen in face-up attack position. Activate your face-down continuous trap card Call of the Haunted and special summon Morphtronic Boarden in face-up attack position, and with its attack position effect Morphtronic monsters can attack your opponent directly. Since both Staplens have 1400 attack points your opponent is gonna get hit for a direct assault of 2800 + 500 from Boarden’s attack combining for a whopping total of 3300 per turn.
Strategy # 2 – Activate your face-down continuous trap card Morphtronic Bind and block all level 4 and higher monsters your opponent controls from attacking and while controlling a Morphtronic monster. On your next turn switch Morphtronic Clocken and Morphtronic datatron to defense position. Clocken gains Morph Counters on it each turn while in defense, and that can build up to burning 1000 points of damage to your opponent for each morph counter when tributed. Datatron’s effect burns your opponent for 300 points.
This deck is one of the most unique of decks. The Madolche monsters, when destroyed end up being shuffled back into the deck. You will rarely see a Madolche monster in the graveyard, and when you do see one in the graveyard, it could spell trouble, let me show you why.
Strategy # 1 – Normal summon Rescue Cat and with its tribute effect, tribute it to special summon 2 level 3 or lower beast type monsters from your deck. You chose 2 Madolche Cruffssants. With the second effect of 1 Cruffsant return the other Cruffssant to boost its attack points by 300 placing it at 1800 and its level by 1 placing its level at 4. Set the trap card Madolche Lesson face down on the field. Thanks to rescue cat’s last effect, the monsters special summoned that are still on the field are destroyed. This gives you the chance to use Madolche Lesson during your next turn when you bring out another Madolche monster, and with its effect by shuffling Cruffssant (1 Madolche monster) back into the deck you can perma boost that Madolche monster by 800 attack and defense points.
Strategy # 2 – Sacrifice a Madolche monster to summon out Madolche Puddingcess. Since a monster is in the graveyard she does not gain her 800 ATK and DEF boost, however you can activate your face down Madolche Lesson and shuffle that Madolche monster back into your deck, freeing the graveyard of monsters. This allows Puddingcess to gain her effect boost. With Madolche Lesson she gains a perma boost of 800 ATK and DEF, placing her at 2600 ATK and DEF.
Strategy # 3 – Play the field spell Madolche Chateau and boost all Madolche monsters ATK and DEF by 500, in addition Madolche monsters do not have to get shuffled back into the deck when they get destroyed, instead they are added into the hand. Normal summon Madolche Mewfeuille and with its effect special summon Madolche Cruffssant (1 Madolche monster) from your hand. With Cruffssant’s last effect send Mewfeuille back into your hand to boost its ATK by 300, placing it at 1800 and its level by 1 placing it at 4. With Chateau its ATK becomes 2300.
As I have studied this deck, this deck consists of weak monsters, but played right, you can make them stronger with their own effects, and if you run the continuous spell card, Burden of the Mighty with this deck, you can weaken your opponent’s monsters attack points by reducing their attack points by its own level. So your opponent has a 2600 attack point monster and its level is 8 and you have Burden of the Mighty on your side of the field, it’s attack becomes reduced by its own level by 100 placing it at an ATK of 1800. Other than that, the deck is pretty fast in bringing out its support cards.
The Archfiend Deck is one of the oldest structure decks in the game, and the deck has made a come-back. The old Set consisted of:
Skull Archfiend of Lightning
Warrior of Zera
Imprisoned Queen Archfiend
The new set consists of:
Archfiend Emperor, the First Lord of Horror
The Old set had an elemental based attribute, and now it has been turned around to a Dark based attribute deck, and that LP (life points) are not used to utilized to keep them out on the field. Even dice effects have gone out the window. So you don’t have to use Skill Drain to stop LP damage from your own cards, that is an upside for the new set. All in all the Archfiends had a huge turn-around and the rewards are amazing, but I prefer the classical set and running with Skill Drain, making people mad!