This deck is one of the most unique of decks. The Madolche monsters, when destroyed end up being shuffled back into the deck. You will rarely see a Madolche monster in the graveyard, and when you do see one in the graveyard, it could spell trouble, let me show you why.
Strategy # 1 – Normal summon Rescue Cat and with its tribute effect, tribute it to special summon 2 level 3 or lower beast type monsters from your deck. You chose 2 Madolche Cruffssants. With the second effect of 1 Cruffsant return the other Cruffssant to boost its attack points by 300 placing it at 1800 and its level by 1 placing its level at 4. Set the trap card Madolche Lesson face down on the field. Thanks to rescue cat’s last effect, the monsters special summoned that are still on the field are destroyed. This gives you the chance to use Madolche Lesson during your next turn when you bring out another Madolche monster, and with its effect by shuffling Cruffssant (1 Madolche monster) back into the deck you can perma boost that Madolche monster by 800 attack and defense points.
Strategy # 2 – Sacrifice a Madolche monster to summon out Madolche Puddingcess. Since a monster is in the graveyard she does not gain her 800 ATK and DEF boost, however you can activate your face down Madolche Lesson and shuffle that Madolche monster back into your deck, freeing the graveyard of monsters. This allows Puddingcess to gain her effect boost. With Madolche Lesson she gains a perma boost of 800 ATK and DEF, placing her at 2600 ATK and DEF.
Strategy # 3 – Play the field spell Madolche Chateau and boost all Madolche monsters ATK and DEF by 500, in addition Madolche monsters do not have to get shuffled back into the deck when they get destroyed, instead they are added into the hand. Normal summon Madolche Mewfeuille and with its effect special summon Madolche Cruffssant (1 Madolche monster) from your hand. With Cruffssant’s last effect send Mewfeuille back into your hand to boost its ATK by 300, placing it at 1800 and its level by 1 placing it at 4. With Chateau its ATK becomes 2300.
As I have studied this deck, this deck consists of weak monsters, but played right, you can make them stronger with their own effects, and if you run the continuous spell card, Burden of the Mighty with this deck, you can weaken your opponent’s monsters attack points by reducing their attack points by its own level. So your opponent has a 2600 attack point monster and its level is 8 and you have Burden of the Mighty on your side of the field, it’s attack becomes reduced by its own level by 100 placing it at an ATK of 1800. Other than that, the deck is pretty fast in bringing out its support cards.
The Strategies for this deck are somewhat limited, but I’m going to reveal them anyways.
Strategy # 1 -Activate the trap card Gravity Bind and lock down your opponent’s monsters from attacking. Play the field spell card A Legendary Ocean and downgrade your monsters level by 1 and boost their ATK and DEF by 200. Normal summon Atlantean Dragoons. This card will allow your monsters to attack your opponent directly. Summon out Atlantean Marksman and attack directly with it, and with Marksman’s effect special summon from your deck an Atlantean monster except Marksman. You summon out Atlantean Attack Squad, and with it attack your opponent directly. Lather, rinse, repeat on your next turn.
The Magician deck holds one of the oldest cards in the game, Dark Magician. When played right it can hold it’s own against the new Blue Eyes Deck. Trust me, I tested a game between the two and the Magician Deck beat the eyes out of Blue Eyes.
Strategy # 1 – Flip up Old Vindictive Magician and with his effect destroy 1 monster card on your opponent’s side of the field. Play the spell card Mystic Box and destroy another monster your opponent controls and give control over Vindictive to your opponent. Don’t worry Vindictive has an ATK of 450.
Strategy # 2 – Flip up Old Vindictive Magician and with his effect destroy 1 monster card on your opponent’s side of the field. Play the spell card Magical Dimension and tribute Vindictive to Special Summon Dark Magician, and destroy a monster card on the field. Play the spell card Dark Magic Attack and destroy all spell and trap cards on the field. Tribute Dark Magician to special summon Dark Eradicator Warlock. He has the same ATK and DEF as Dark Magician 2500/2100. His effect is when a normal spell card is activated the opponent takes 1000 LP (life point) damage.
Strategy # 3 – Flip up Old Vindictive Magician and with his effect destroy 1 monster card on your opponent’s side of the field. Normal summon Apprentice Magician. Overlay the 2 monsters and Xyz summon Shining Elf: ( attribute/wind) (rank 2) (spellcaster/xyz/effect) (ATK/1600 – DEF/1000) When your opponent normal or special summons a monster(s) (except during the damage step) You can detach 1 Xyz material from this card; that monster(s) loses 500 ATK.
This is a unique deck that works under the strategies of bringing your opponent’s monster’s attack points to zero.
Strategy # 1 – Normal summon Reptilianne Naga, and play the field spell card Savage Colosseum. First off Naga’s effect states that she cannot be destroyed by battle, and any monster that attacks it has its attack reduced to 0 at the end of the battle phase. The last effect of Savage Colosseum states that face-up monsters that did not attack are destroyed. This strategy forces your opponent to attack an immovable force.
Strategy # 2 – With Reptilianne Gorgon already out on the field from your previous turn, summon out Reptilianne Scylla. Equip Gorgon with the equip spell card Molting Escape giving it the ability of: Once per turn, if the equipped monster would be destroyed by battle, it is not destroyed. The equipped monster gains 300 ATK at the end of the damage step each time this effect is applied. With Gorgon attack a monster on your opponent’s side of the field with a higher attack point power, reducing it to 0, and with Scylla, attack that same monster, and with it’s effect you can take control over that monster by special summoning with its effect to your side of the field.
I am going to go over the support cards necessary for a normal monster deck. These following cards can also be used in the Gemini deck.
Swing of Memories: (normal spell card) Special summon 1 normal monster from your graveyard. It is destroyed during the end phase of this turn.
Non-Spellcasting Area: (continuous spell card) All face-up monster cards on the field, except for effect monsters, are unaffected by any spell cards (excluding this card).
Justi-Break: (normal trap card) Activate only when your opponent declares an attack against a face-up normal monster on your side of the field. Destroy all face-up attack position monsters except normal monsters.
Skill Drain: (continuous trap card) Pay 1000 life points. The effects of all face-up effect monsters are negated.
The Six Samurai deck has gotten a hell of a lot better than when the deck was first brought into existence. Let me show you just how much it has gotten better by delving into the strategies of the new deck.
Strategy # 1 – Play Legendary Six Samurai – Kageki and with his effect special summon Legendary Six Samurai – Mizuho from your hand. With these 2 out on the field, special summon Grandmaster of the Six Samurai with his effect of: While you control a face-up Six Samurai monster, special summon this card from your hand. His attack points are 2100. Now since you have 3 Six Samurai monsters on the field, play the spell card Six Strike – Triple Impact and utilize its effect of: If you have 3 or more Six Samurai monsters, you can activate 1 of these effects: Destroy all face-up monsters your opponent controls, Destroy all face-up spell/trap cards your opponent controls, Destroy all set spell/trap cards your opponent controls. Pick one of the S/T destruction effects, and then with Mizuho’s effect, tribute Kageki to destroy 1 card on the field. Equip Mizuho with Fusion Sword Murasame Blade, boosting his attack points by 800 to 2400. Lastly, play the continuous spell card, The A. Forces with the effect of: All warrior-type monsters gain 200 ATK for each warrior or spellcaster-type monster you control. This places Grandmaster of the Six Samurai with an ATK of 2500 and Mizuho with the ATK of 2800.
Strategy # 2 – Play the continuous spell card Swords of Concealing Light to force your opponents monsters face-down, then summon Legendary Six Samurai Kageki. With his special summon effect, special summon from your hand The Six Samurai Irou, and with Irou’s effect, attack your opponent’s face-down monsters and destroy them with his effect immediately at the start of the damage step.
Strategy # 3 – Normal Summon Legendary Six Samurai – Kageki, and with his special summon effect, special summon from your hand The Six Samurai – Zanji. Now with 2 Six Samurai monsters on the field you can special summon from your hand, Great Shogun Shien with his effect. Play the continuous spell card The A. Forces and boost each samurai’s attack by itself and each other. Since Kageki is in attack mode his samurai effect is applied, of his attack is increased by 1500, placing him at 1700, but with The A. Forces in effect his attack is 2300 and Shien’s attack is increased to 3100 and Zanji’s attack is increased to 2400.
Strategy # 4 – Bushido Counters! This deck now runs with Bushido Counters and the spell card support cards are: Gateway of the Six, Temple of the Six and Six Samurai United. Bushido counters are placed on these cards each time a Six Samurai monster is summoned.
Gateway of the Six (continuous): Each time a ‘Six Samurai’ monster is normal summoned or special summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your side of the field to activate these effects: 2 Counters – Target 1 face-up Six Samurai or Shien monster; that monster gains 500 ATK until the end phase. 4 Counters – Add 1 Six Samurai monster from your deck or graveyard to your hand. 6 Counters – Target 1 Shien effect monster card in your graveyard, special summon that target.
Temple of the Six (field): Each time a Six Samurai monster(s) is normal or special summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
Six Samurai United (continuous): Each time a Six Samurai monster(s) is normal or special summoned, place 1 Bushido Counter on this card (max 2.) You can send this card to the graveyard to draw 1 card for each Bushido Counter on this card.