Earth Attribute Deck

My Earth Attribute Deck is a warrior deck. With Zero Gardna already out on the field in defense position, summon out Marauding Captain in defense position and with Marauding Captain’s effect special summon Goblin Attack Force. On your opponent’s turn when they attack the only monster that they can attack is Marauding Captain due to his effect. Prior to the battle phase tribute Zero Gardna to prevent your monsters from being destroyed, namely Marauding Captain.


The Ninja Deck

When played right any deck can lead you to victory, but every deck aside from its strength has its weakness. The weakness of the Ninja deck is its limited monster effects. Most of the time, in a Ninja deck you will be Xyz summoning. The rest of the time you will be halting your opponents movements.

  • Strategy # 1 – Normal summon Upstart Golden Ninja and with his effect send a continuous trap card to the graveyard to special summon Ninja Grandmaster Sasuke (yes ladies, I said Sasuke). Overlay these 2 cards to Xyz summon Blade Armor Ninja. Equip Blade Armor Ninja with Fuhma Shuriken boosting his attack by 700 placing him at 2900. The effect of B.A.N. is that you can detach 1 Xyz material from the card to allow any 1 selected Ninja card to attack twice.
  • Strategy # 2 – Air Armor Ninja and Flame Armor Ninja boost each other’s levels by 1 to bring out Number 12: Crimson Armor Ninja with the effect of detaching 1 Xyz material from it to prevent Ninja monsters from being destroyed by battle or by card effects.
  • Strategy # 3 – Tribute summon Senior Silver Ninja into face down defense position. When he is flipped face-up from an attack or from you flipping him face-up special summon any number of Ninja cards face-down from the hand, deck or graveyard. I would chose White Ninja, because when he is flipped face-up you can destroy a defense monster on your opponents side of the field.
  • Strategy # 4 – Plenty of filler strategies!

The Agent Deck

The Agent Deck is pretty bad-ass if you play it right so here is the run down on The Agent Deck:

  • Sanctuary in the sky (limit 3) – A must have, Agent cards rely on it.
  • Strategy # 1 – Play Valhalla, Hall of the Fallen and with its effect special summon The Agent of Judgement – Saturn, then With Sanctuary in the sky on the field, normal summon the Agent of Mystery – Earth to your side of the field and with its effect add Master Hyperion to your hand from your deck. Banish (remove from play) 1 The Agent Monster from your hand, field or graveyard to special it. Synchro Summon Light End Dragon with Saturn and Earth sending them to the graveyard. Remove Saturn or Earth (or both) from the graveyard to utilize Hyperion’s effect of destroying 1 (or 2) card(s) on the field. With this complete you have 2 high powered monsters on the field.
  • Strategy # 2 – With your life points higher than your opponents or if your life points are tied, play The Agent of Force – Mars while you have The sanctuary of sky out on the field. The effect of Mars states that his attack and defense are equal to difference between your high life points and your opponents low life points. If your LP is tied play Poison of the old man to boost your life points by 1200 and Dian Keto the Cure Master to boost your LP by 1000 and Enchanted Javelin boosts your LP by your opposing monster’s attack points when it attacks. So Mars has the attack of 2200 and then some.
  • Strategy # 3 – With 2 Saturns or Hyperions in your graveyard, set 2 Miraculous Descent cards face down in your Spell/Trap Card Zone, and Banish (remove from play) any of the 2 cards to special summon Soul of Purity and Light to your side of the field. On your next turn or during your opponent’s turn play the 2 Miraculous Descent cards and special summon those banished cards to your side of the field.
  • Strategy # 4 Discard the monster Zeradias, Herald of Heaven to add the Sanctuary in the sky from your deck to your hand, and play it. Normal summon The Agent of Mystery – Earth and add with its effect Master Hyperion from your deck to your hand. Banish (remove from play) Earth to special summon Master Hyperion and with Zeradias in the graveyard banish it too to with Hyperion’s effect destroy 1 card on the field.