Composition Nightmare! (lock down 02)

 

If you have not noticed this yet you can cripple attribute and type composite decks with two specific cards, Rivalry of Warlords and Gozen Match. With these two cards combined you could cripple any composite deck, just keep your deck specific to one type and attribute. With Gozen Match you and your opponent must send monsters to the graveyard if you and your opponent control(s) more than one monster attribute. Rivalry of Warlords is the same way, only though the effect deals with monster types. As well I decided to throw in Imperial Custom as a sort of life insurance for these two continuous trap cards. 

I must say that these cards can cripple archetype decks for certain. To make an example The Six Samurai decks, Neo and Classical are effected by Gozen Match simply because they are composited of all six attributes: Water, Fire, Earth, Wind, Light and Dark. 

An example for Rivalry of Warlords is the Ice Barrier Deck. That deck is pure water, but in monster types Rivalry of Warlords hurts it. It ranges in monster types of Spellcaster, Aqua, Warrior and Dragon. 

To really put a crimp in your opponent’s plans the field spell, Array of Revealing Light helps out in the monster type region as well. When Array of Revealing light is activated declare a monster type and the monster of the declared type cannot attack in the turn it is normal, flip or special summoned. 

Lastly to use this these cards and not effect yourself, I would suggest for archetypes decks like the Blackwing deck that are composed specifically of dark attribute winged-beast type monsters. 

I hope this helps!

_______________________________________________________________

b1250648181scan0034Arrows (computer keyboard)b1225844069scan47Arrows (computer keyboard)b1207103212GLD1-EN043Arrows (computer keyboard) br13czcd.jpg

 

 

Advertisement

Ioniter Deck

I have found two “super-types” that can run well together if it has not been done so already. How about if you were to try to combine a Union deck with a Tuner deck? 

Union monsters act as equipment cards and take on the mantle of an Equip Spell Card when they are equipped to a monster by its effect. This can be done in the same turn that a Union monster is normal or special summoned.

I would to clarify that the equipping cannot be done from the hand. Also you cannot special summon the Union monster the same turn you equipped the union monster to another monster, Union or Non-Union, like in Magic the Gathering where you would summon a monster and it cannot attack unless it has haste (summoning sickness).

These Union monsters can give great longevity to any monster on the field as it is that the Union monster is destroyed instead of the equipped monster, and keep in mind that the equipped monster can only have one Union monster attached to it at a time. 

Let us segue into the Tuner monsters. Tuner monsters as we know are used for synchro summons. Not only would a Tuner monster be given longevity from the equipment effect of any Union monster, but you have a back-up monster in your Spell/Trap Card Zone that you can special summon for a quick synchro summon. A quick way to get around the normal summons/special summoning sickness of a Union monster would be the Normal Trap Card Roll-Out where it equips a Union monster from your graveyard onto an acceptable monster on your side of the field.

If your mind has not been blown yet today/tonight, well consider it blown!

b1413319690SDGR0033Arrows (computer keyboard)b1273354539Scan_Pic0017Arrows (computer keyboard)b1332030276scan0008Arrows (computer keyboard)b1426706271PGL2RARE0021

 

 

Gemulum Deck

If this has not been done yet, I personally devised a deck that works with Pendulum monsters and Gemini monsters. So you know how a Gemini monster that is summoned to the field is like a monster in Magic the Gathering that has summoning sickness, in that it cannot use its effect(s) immediately? Well to bypass that would be to special summon it of course. Now since a pendulum summon is considerably a special summon, once you pendulum summon a Gemini monster you can normal summon the Gemini monster immediately so as it may use its effect.

If this did not blow your mind, consider it blown!

Saber Deck

I had enough of these cards to actually build one of these decks, and I own way to many. Aside from my personal deck I now own 81 decks. That might be a bit excessive, but I am a deck collector so…what now! Now let’s go into the Saber deck. Back when 5D’s came out a lot of Tuner/Synchro decks emerged and the Saber deck was one of them along with the Resonator and Synchron decks.

The big player for synchros is the synchro monster X-Saber Souza. Souza is a level 7 synchro that can be brought out with the tuner X-Saber Airbellum and X-Saber Uruz. Airbellum is a level 3 tuner monster and Uruz is a level 4 normal effect monster. Souza is a big player for the deck because you can choose whether to use his monster destruction effect or his effect that allows him to be unaffected by trap cards. Souza is like the Mirage Dragon of synchros. Another card for this deck came out with the Zexal series and that card was M-X-Saber Invoker. Invoker is a rank 3 Xyz monster, and it allows you to remove 1 Xyz material to special summon 1 level 4 Earth Warrior or Beast-Warrior from your main deck in face-up defense position. Since the special summoned monster would be destroyed at the end of the turn I would only assume that the summon would be for a synchro summon like for Souza.

Most of the monsters in this deck have low levels, kinda like Yusei’s deck! The monster levels range from 1-3, but their effects bring out other Saber monsters or add other Saber monsters into your hand. With that said a good card to have in this deck (which I don’t have in mine) is the continuous trap Ultimate Offering. We all know what this does because it is a really old card that has been used a lot in many decks: power decks, Xyz summoning deck decks, Gemini decks and any deck that is a fast paced deck.

Well thank you for reading and have a nice or pleasant day/night. It all depends on whether you want it to be nice or pleasant.

Toon Deck

The Toon deck is one of the toughest decks to beat once they get going. The Toon deck is hard to beat in that sense, because of their annoying ability to attack directly. The main weakness of a Toon deck lies in its own spell card, Toon World. Toon Monsters can only be out on the field if the continuous spell card Toon World is out on the field. If Toon World is destroyed, the monsters are destroyed. With this deck, it is best to have two strategies: The Primary Toon strategy and any other strategy. Another strategy would be the Relinquished strategy.

To bring out Toon World Faster play the spell card Toon Table of Contents to add one Toon card from your deck to your hand.

Lightsworn Deck

Of the many o.p. decks out there I place the Lightsworn deck above all other decks. It has an annoying ability to mill itself, and in its milling lies its strategies. What milling means is basically sending cards from the top of your deck to the graveyard. For instance say due to a mill effect of a Lightsworn monster the monster Wulf, Lightsworn Beast was sent to the graveyard by a mill effect. You can special summon him from the graveyard to your side of the field. Sacrifice him on your next turn (if he is still around) to bring out Gragonith, Lightsworn Dragon. Now let’s say due to a bunch of milling you have 10 Lightsworn monsters in the graveyard. Gragonith’s ATK increases by 300 points for each Lightsworn with a different name in your graveyard. That places Gragonith from 2000 to 5000.

Now that is just one of the many strategies the Lightsworn deck has. This deck’s weakness lies in its strategy, and that being said its adversaries are lock – down decks. This is true because lock – down decks stop monsters from attacking, and to stop lock – downs is the monster Judgement Dragon. Judgement Dragon has a continuous Dark Hole effect, You would have to have the right cards to bust out Judgment Dragon from the graveyard if he was milled. You would need cards like: Lightsworn Sanctuary, Beckoning Light and Ray of Hope.

Well I hope this was informative. Happy dueling!

Fire King Deck

Fire decks can be very fun to use whether the use be for a burn stratagem or a destruction stratagem. Fire Kings work around destruction. So let’s start off with the effect monster, Fire King Avatar Garunix. Have the little guy, (we call him little because there is a bigger version of him) chibi Garunix attack a higher ATK point monster. Since chibi Garunix has only 700 ATK you would be taking LP (life point) damage, but that is a small price to pay to (with his effect) special summon Fire King High Avatar Garunix (adult Garunix) from your deck. 

End your turn and give your opponent the green light to go. During their turn before they can do anything activate your face – down trap card Destruct Potion and with its effect destroy adult Garunix and gain LP in accordance to its ATK. Congrats, you just gained 2700 LP! This gives your opponent one window to deal as much damage to you as possible, because their monsters are going to be destroyed by adult Garunix during your standby phase when he comes back to your side of the field.

Tuner/Synchro Deck

I have decided to run this deck as a Resonator deck.

Play the normal spell card Resonator Call and from your deck add a Resonator monster (Clock Resonator) to your hand. Then play the continuous spell card Resonant Destruction. Play the equip spell card Snatch Steal and take control over a level 4 monster your opponent controls. Summon out Clock Resonator and with him as a level 3 monster, tune the level 4 monster in order to synchro summon Chaos King Archfiend. Since Clock Resonator was used as a synchro material, Resonant Destruction kicks in and destroys a card your opponent controls.

Normal Monster Deck

I am going to go over several critical necessities needed for this type of deck.

Non – Spellcasting Area and Skill Drain – These two cards are a necessity because with the continuous spell card, Non – Spellcasting Area spell cards will prove to be ineffective towards normal monster cards, and Skill Drain the continuous trap card will prevent monster effects from being activated. 

Justi – Break – This trap card activates when your opponent declares an attack. Destroy all face – up attack position monsters except for normal monsters.

Faustian Bargain – If your opponent has a monster that they special summoned or if you have a monster that you special summoned (preferably your opponent’s s.s. monster) destroy that monster with this spell card by effect and by effect special summon 1 level 4 normal monster card from your hand, like for example Gemini Elf. She has an ATK of 1900. Equip her with an ATK booster card.

Gagaga Deck

This deck is built around Xyz summoning, in fact you could say it is its focus. 

Summon out Gagaga Magician and pick a level for him to downgrade himself or upgrade himself. You chose level 8 for Magician. Then special summon to your side of the field Gagaga Child since you have a a Gagaga monster out on your side of the field and upgrade Child’s level to 8. Activate 2 Gagaga Bolt normal spell cards and destroy 2 monsters on the field (1 each). Overlay the 2 monsters and Xyz summon Number 40: Gimmick Puppet of Strings and play the normal spell card Xyz Burst. Since you have Number 40, a rank 8 Xyz monster Xyz Burst destroys every set card your opponent controls.

The possibilities with this deck is endless if you have a full extra deck.