Special Summon Nightmare (Lock down 03)

I discovered an old school lock-down tactic that stops special summons for good. Play the normal spell card Double Summon and normal summon by effect Barrier Statue of the Stormwinds and Barrier Statue of the Abyss. Equip both of the with the spell card Mist Body. Mist Body makes it so monsters equipped with it cannot be destroyed by battle. Now barrier’s state that monsters cannot be special summoned except monsters that share its attribute. However if you have two out on the field like Stormwinds and Abyss, the effects counteract each other and makes special summoning an impossibility.

BarrierStatueoftheAbyss-CDIP-EN-C-1E  BarrierStatueoftheStormwinds-CDIP-EN-C-1E

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Trap Barrier Combo (# 5)

I discovered something a moment ago with two continuous trap cards, Astral Barrier and Spirit Barrier. Both of these cards create an awesome combo while a monster is out on the field. While a monster is out on the field (face-up or face-down) Spirit Barrier makes it so that you take no battle damage. Combined with Astral Barrier you take no damage from your opponent’s direct attack if u change the attack to your monster to yourself.

AstralBarrier-AP01-EN-C-UE   SpiritBarrier-LCJW-EN-C-1E

Yu-Gi-Oh! and Yu-Gi-Oh Zexal

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Being a Yu-Gi-Oh fan, I have watched everything Yu-Gi-Oh including 5D’s and Zexal, even Yu-Gi-Oh! The Movie and Yu-Gi-Oh Bonds Beyond Time. Now for a long-time I told myself that I would not watch Zexal but one day I decided to go ahead and to check it out. I watched it all the way through to the end of Season 2, and I can honestly say Zexal is a revamp of the old Yu-Gi-Oh. In Yu-Gi-Oh you have a  spirit of a name-less pharaoh who is on the hunt to reclaim his memories as king while trapped in a young boy’s body connected to a mystical item, called the Millenium Puzzle. In Zexal you have an alien spirit inhabiting the body of a boy connected to another mystical item called the Emperor’s Key and he too (Astral) is on the hunt for his memories by collecting number cards. Both boys…

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Mako Tsunami & Tyranno Hasslebery/Sarge

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I would like to compare these two characters for a moment. I was reviewing Yu-Gi-Oh GX, season 2 when an interesting revelation came into my obsessed brain. In the show Yu-Gi-Oh, Mako Tsunami was all about his fish type monsters and his love for the sea, and we have Hassleberry, err Sarge from GX. Sarge was all about his dinosaur monsters and his love for the army. 

Another thing, Mako Tsunami was obsessed by the sea because he lost his dad on a fishing trip during a storm. Sarge got involved in an accident during an archaeological dig where one of his leg bones broke. In the hospital, to replace his broken leg bone, a dinosaur bone got grafted onto his own, giving him “Dinosaur DNA.”

In Yu-Gi-Oh Abridged, created by CardGamesFTW Mako Tsunami was referred to as the freaky fish guy, well freaky fish guy I have found your…

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Pendulum Monsters

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As the series of Yu-Gi-Oh! progresses, we now have a fifth installment of the series, Yu-Gi-Oh! ARC – V. This show introduced a new set of cards called Pendulum Monsters. These cards are in current circulation, and have caused quite a stir among Yu-Gi-Oh! fans. Some don’t like the new addition of Pendulum Monsters, and some do. Some might not like the change, because it may seem complex or just simply unnecessary.

These new monsters are a combination of spell and monster, and they come with a new zone on the playing field. The new zone, the Pendulum Zone is right in between the Field Zone/Graveyard Zone and the Extra Deck/Deck. These monsters do not classify as any other spell card except it’s own. 

While the Pendulum Monster is in the Pendulum Zone, it is considered to be a spell card, though not a continuous spell. I believe before you…

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New Rules…sigh

Ok, so lately I’ve been playing on Duel Network and I have discovered a couple new rules in the physical game which reveals that this 10 year player is 2 years out of date when it comes to the rules. This player knows all of the old rules which still weigh into today. 

One of the new rules states that you can have two field spells active simultaneously on the field. This means that if your opponent controls a field spell and you activate your field spell your opponent’s field is not bumped and sent to the graveyard. You can run with your field effects and your opponent runs with their field effects at the same time. Another rule is that the player that goes first does not draw the sixth card. This rule addresses the issue of an unfair advantage.

One last rule seems to be more of a rumor than a real rule and that is that the new hand size limit became 8. I did some research and the hand size remains at 6. 

Thanks for reading, and with this update I hope you are caught up on the rules especially if you are like me and you have been playing for a very, very long time.

Yang Zing – Wyrm Deck

I have talked about Wyrms before being the new monster type, and now a new deck has come out that centers around that new monster type, the Yang Zing. They are a group of draconic creatures that are wyrm type. Their effects help to bring one another out and they do rely on synchro summons.

Wyrms in mythology are a type of dragon that usually live in caves and sometimes can be a blind species. Some do have a tendency to live in mountains. They usually have a serpentine body much like the Asian lung, which the Yang Zing appear to be.

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Qliphort “Qli”

So I play on the Dueling Network site and I have gone up against the Qliphort deck. I don’t like it on account of it being ridiculously fast, and it’s ability to OTK. Their OTK is centered around their high attacks and one turn fast summons. It is a Pendulum deck, meaning that most of the monsters are Pendulum monsters.

Fast Synchro Summon!

Alrighty let’s get down to it, this tip is for fast level 8 synchro summons. This tip will help u to bring out Stardust Dragon faster and Red Dragon Archfiend even Hot Red Dragon Archfiend but sadly not for Beelze of the Diabolic Dragons.

Alright, summon out Summoner Monk and by effect switch him to defense position. Then by his second effect discard a spell card to special summon from your deck a level 4 monster. From your deck special summon Top Runner. Top Runner is a level 4 tuner monster. Send the two to the graveyard to synchro summon any level 8 synchro monster. Now if you want to change things up a bit, play the normal spell card Falling Current and target either Summoner Monk or Top Runner and declare a level between 1-3. The monster becomes the designated level. If you chose 3 u can send Top Runner and Summoner Monk to the graveyard to synchro summon Black Rose Dragon or Ancient Fairy Dragon or any level 7 synchro monster. If u declare level 2 with falling current you can synchro summon Celestiel Wolf Lord, Blue Sirius or any level 6 monster. So u get the idea that this setup for synchro summons is fast.

Now you can always play the spell card Double Summon to conduct 2 normal summons to synchro fast as well, which is actually faster, but I would consider including the above stratagem if you want to have more than one type of opportunity to synchro summon.

I hope this was useful. Thanks for reading!