This deck is a composite deck of both Light and Dark Attribute monsters, with Chaos Sorcerer, Chaos Emperor Dragon – Envoy of the End and Black Luster Soldier – Envoy of the Beginning as its highlights.
With Lightpulsar Dragon in the graveyard, send a Light and Dark Attribute monster to the graveyard from your hand to special summon him to your side of the field. Then banish (remove from play) those 2 cards, the Light and the Dark from your graveyard to special summon Chaos Sorcerer.
This deck, much like my Light Attribute Deck is a spellcaster deck. Play the field spell Mystic Plasma Zone. Summon out Summoner Monk and he goes straight to defense position. With his effect discard a spell and from your deck special summon Dark Elf. With M.P.Z. Dark Elf’s ATK becomes 2500. Play Magical Blast and burn your opponent for 400 points (200 for each spellcaster).
I turned my light deck into a spellcaster deck. Play Premature Burial and pay 800 LP (life points) to special summon Maha Vailo from the graveyard equipping the the card to Maha Vailo. Next Equip Book of Secret Arts to him boosting his ATK by 300. Now just to point out Maha Vailo gains 500 ATK for each card equipped to it. It’s ATK naturally is 1550 then add up 300 and from the book + 500 for the equipment + Premature burial as the equipment. That comes out to 2850 ATK. Then play the field spell Luminous Spark and boost his ATK again by 500 placing him at 3350.
My Earth Attribute Deck is a warrior deck. With Zero Gardna already out on the field in defense position, summon out Marauding Captain in defense position and with Marauding Captain’s effect special summon Goblin Attack Force. On your opponent’s turn when they attack the only monster that they can attack is Marauding Captain due to his effect. Prior to the battle phase tribute Zero Gardna to prevent your monsters from being destroyed, namely Marauding Captain.
Summon out Blizzard Falcon and activate the quick – play spell card Rush Recklessly and boost Blizzard Falcon’s ATK by 700 placing him at 2200 from his 1500.
Play Hand Destruction and both you and your opponent send 2 cards from your hand to the graveyard and draw 2 cards. You sent 2 Water Attribute monsters from your hand to the graveyard. From your graveyard remove from play (banish) those 2 Water Attribute monsters to special summon Fenrir. Play the quick – play spell card Burial from a Different Dimension and return those Water Attribute banished monsters to the graveyard. Remove those 2 monsters from play again to special summon out another Fenrir. You can use these 2 Fenrirs to do a rank 4 xyz summon, or you can tribute the 2 to tribute summon a stronger Water Attribute monster.
I built a fire deck around dragons as well as I built my wind deck around dragons. With 2 Fire Attribute Masked Dragons in your graveyard remove them both from play (banish) and special summon 2 Spirit of Flames monsters (1 Masked Dragon per Spirit of Flames). Activate your face – down trap card D. Tribe and turn your Spirit of Flames from pyros into dragons with its effect. Then play your normal spell card Dragonic Tactics and tribute the 2 freshly turned dragons to special summon a level 8 dragon from your deck, namely Tyrant Dragon. Then for shits and giggles play the field spell card Molten Destruction and give your Fire Attribute monsters 500 extra ATK points, placing Tyrant Dragon at 3400 ATK.
This you might already know the Backfire, Gaia Soul the Combustible Collective combo. Well I am going to talk about it anyways. Gaia Soul destroys himself at the end of the turn he was summoned, hence the “combustible” in his name. When he is destroyed by his own effect and when you have the continuous trap card Backfire face – up, your opponent gets burned for 500 points by effect since a fire monster was destroyed and sent to the graveyard.
My wind deck is built around dragons, but to particular Armed Dragon Level Series.
Summon out Twin – Headed Behemoth and play the field spell card Rising Air Current. Rising Air Current gives Wind Attribute monsters that 500 ATK point boost. Now you are going to allow him to be destroyed by effect or battle, so that you can special summon him (one time per duel) during the end phase with 1000 ATK and DEF and due to his effect. Then during your turn sacrifice him to tribute summon Armed Dragon LV5. A.D. LV5, when he destroys a card by his discard effect he can upgrade himself to level 7, and level 7 same effect and upgrades to level 10.
After Spear Dragon attacks a monster with his high ATK of 1900, he goes into defense position, and that is when he is vulnerable. Spear Dragon has no DEF. During your opponent’s turn when they go to attack the vulnerable Spear Dragon activate your face – down trap card Spiritual Wind Art – Miyabi and with its effect tribute your Wind Attribute Spear Dragon and send the attacking monster to the bottom of your opponent’s deck. This would be helpful if your opponent was attacking with a higher powered monster.
Fire decks can be very fun to use whether the use be for a burn stratagem or a destruction stratagem. Fire Kings work around destruction. So let’s start off with the effect monster, Fire King Avatar Garunix. Have the little guy, (we call him little because there is a bigger version of him) chibi Garunix attack a higher ATK point monster. Since chibi Garunix has only 700 ATK you would be taking LP (life point) damage, but that is a small price to pay to (with his effect) special summon Fire King High Avatar Garunix (adult Garunix) from your deck.
End your turn and give your opponent the green light to go. During their turn before they can do anything activate your face – down trap card Destruct Potion and with its effect destroy adult Garunix and gain LP in accordance to its ATK. Congrats, you just gained 2700 LP! This gives your opponent one window to deal as much damage to you as possible, because their monsters are going to be destroyed by adult Garunix during your standby phase when he comes back to your side of the field.