Crashbug Deck

This is one peculiar deck. It’s main strategy (the way I would run it) would be built around the effect monster Super Crashbug. I would run the deck as a lock-down deck. 

Main Strategy – Activate your face-down continuous trap card Gravity Bind to stop level 4 and higher monsters from attacking. With Dark Crusader already on the field from your last turn, send 3 dark monsters from your hand to the graveyard to boost his attack to 2800. His original attack was 1600 that would be 400 ATK points per monster. Now the monsters you sent were Crashbug X, Y and Z. Banish Crashbug X, Crashbug Y and Crashbug Z from the graveyard to special summon Super Crashbug. Play your continuous spell card Infected Mail. Activate 2 Escape from the Dark Dimension continuous trap cards and special summon Crashbugs X and Y from the banishment pile. Next use the Shield and Sword effect of Super Crashbug of switching the attack and defense of every monster on the field. Now every Crashbug with the exception of Super Crashbug (level 4) is a level 3 so they are unnaffected by Gravity Bind, and with Infected Mail select with its effect Crashbug X and it can attack directly, but it is destroyed at the end of the turn. Thanks to Super Crashbug it has an ATK of 2000.


Steelswarm Deck

This is a pretty strong deck, and I highly recommend that the continuous trap card Ultimate Offering be used with this deck. 

Strategy # 1 – Activate the continuous trap card Ultimate Offering, and since you have no monsters on the field, with Steelswarm Cell’s effect special summon it. Normal summon Steelswarm Genome. With Ultimate Offering pay 500 LP (life points) and sacrifice Cell and Genome (Genome counts as 2 tributes for a tribute of a “Steelswarm” monster) to bring out your power house, Steelswarm Hercules. Hercules has an ATK of 3200 and a DEF of 0. With his effect you can pay half of your LP to destroy all other cards on the field, do so then attack with him.

Strategy # 2 – This next one I found while browsing through my cards. Since you have no monsters on your side of the field special summon from your hand Steelswarm Cell, and normal summon Steelswarm Scout. Activate your face-down trap card Ultimate Offering and pay 500 LP to normal summon another Steelswarm Scout. You now have 3 level 1 monsters on the field, and I know what you may be thinking, why bring out 3 level 1 monsters? For an Xyz summon of course! Overlay your three level 1 monsters to Xyz summon Mira the Star Bearer in face-up defense position. It has a survival effect of sending 1 Xyz material to the graveyard to allow it to survive an attack. With Mira you protect yourself 4 times. 

Note – Most of the strategies you can find in this deck are found using Ultimate Offering, and the card makes your deck run even faster.

Dinosaur Deck

I run with many decks, but one of the simplest decks to run with in my opinion is a dinosaur deck all because of one card, Tyranno Infinity. His Original attack becomes 1000 multiplied by the number of dinosaur monsters that have been removed from play (banished). And for his strategy place your monsters face – down and allow them to be sent to the graveyard and run with the normal spell card Soul Release. Soul Release removes 5 cards from either players’ graveyard. So 5 dinos removed from play places Tyranno Infinity at 5000 attack points.

Also Guardian Grarl is not a bad edition to add to your deck. A level 5 effect monster with 2500 attack points is not bad. His effect states that the equip spell card Gravity Axe – Grarl has to be on the field for him to be special or normal summoned. His second effect states that he can be normal summoned from the hand without tribute if he is the only card in your hand.

Shield and Sword with Black Stego would be a wise move. Since Black Stego has 2000 defense points, play the normal spell card Shield and Sword and switch his attack points with his defense points. On your opponent’s turn when they attack Black Stego, Black Stego is immediately switched to defense position so you don’t take any damage from him being destroyed. Well, that is unless your opponent was running with a piercing effect monster, then you do take damage from battle.

Rock Deck

This deck is a slow deck and many can fall easily to the defensive traps of this deck. To run a mighty defense rock deck run with most of your rock monsters with 2000 defense points. When most of your monsters have a high defense like 2000, a good card to run with is Shield and Sword. Shield and Sword swaps the ATK from the DEF and the DEF from the ATK. So basically it switches the ATK and DEF points. When most of your monsters have 2000 points of defense another good card to wield is the field spell Canyon: If a rock-type monster in defense position is attacked double any battle damage to the controller of the attacking monster.

Canyon + Lost Guardian. Lost Guardian’s original defense is based on how many rock type monsters that have been removed from play (banished) multiplied by 700, so say you had 10 rock type monsters removed from play from special summoning Megarock Dragon, that places the defense of Lost Guardian at a whopping 7000. 

Note – Lost Guardian can even be used with Shield and Sword.

Insect Deck

Alrighty then! The insect deck, let’s break this beast down. Insect decks in my opinion are a little tainted. Let me explain why. First off the monster card Needle Worm is evil. A flip effect monster card whose sole purpose is to mill 5 cards on from the top of the opponent’s deck. It is a level 2 monster with a pretty low attack and defense, but that is to be expected of a low level monster card. Then we have the monster card Doom Dozer. This bad boy has an attack of 2800 and can only be summoned by removing 2 insect type monsters from your graveyard from play (banishing) Whenever Doom Dozer inflicts battle damage to your opponent 1 card from the top of their deck is milled into their graveyard. For kicks I like to run with Earthbound Immortal Uru. Uru can attack your opponent directly, bypassing their monsters. 

For spell cards I would say run with the continuous spell card Verdant Sanctuary. It’s effect states that when an insect type monster you control is destroyed you can add a monster with the same level as it from your deck to your hand. So your face-down Needle Worm was destroyed by battle, well mill 5 cards from the top of your opponent’s deck and add Man-Eater Bug from your deck to your hand, and he has the flip effect of destroying monster cards. 

The next spell card is the continuous spell card Spider’s Lair. Flip up Man-Eater Bug from face-down defense position and destroy a monster your opponent controls. Then with Spider’s Lair select Man-Eater Bug with its effect and as long as it is selected any monster that attacks that insect card after the battle is changed to defense position and remains in defense position for as long as the spell card remains on the field.

The last spell card is the field spell Spider Web. I was not gonna toss in an Earthbound Immortal without mention of a field card. This card does nothing for insects, but it works like Spider’s Lair. When a monster your opponent controls declares an attack it is changed to defense position after the damage step until the end phase of the controller’s next turn. Well to quote Forrest Gump, “That is all I have to say about that.”

Ally of Justice Deck

This deck is an anti – deck, that is made to counter light attribute decks. A really useful card to use in this deck is the card DNA Transplant to change the attribute of monsters to the desired light attribute.

Zombie Deck

I run with a special summoning deck, as the deck should be run anyways. A good card to run with this deck and any special summoning deck is the continuous trap card Mask of Restrict. It disables players (including you) from tributing monsters and that even includes tribute summons.

Another good card to use with a special summoning zombie deck is the continuous spell card Everliving Underworld Cannon. The effect of this card burns your opponent for 800 points of damage when a zombie type monster is special summoned.

Machine Burn Deck

Machine Decks are often hard to build, but the one I found easy to build is a burn deck.

Cards required for a machine burn deck are: Cannon Soldier MK – 2: effect – you can tribute 2 cards to inflict 1500 points of damage to your opponent, Cannon Soldier: effect – By tributing 1 monster, inflict 500 points of damage to your opponent. Run with the limit of 3 for each card, and support these monsters with Level Limit Area – B, Gravity Bind and Attraffic Control to ground your opponent’s monsters and prevent them from attacking so you can burn as much your heart desires.

Another good card to have is Reflect Bounder. When he is destroyed by battle your opponent is burned for the attacking monsters attack points, so however much that monster’s attack points are, is how much damage your opponent takes.

Fantasy Card 04 – Treasure Dragon of Anubis

~ 2 level 4 “Gravekeeper’s” monsters~

Appearance: A black furred wyvern with 4 red glowing eyes, 4 horns, 4 wings, 2 legs and the tail of a jackal. Horns, claws, and teeth are golden. Spine is lined with rubies and emeralds. Edges of wings are lined with rubies and emeralds.

Dragon/Xyz, Attribute – Dark, ATK: 2700/DEF: 1500, Rank 4.

Effect: You can send 1 Xyz material from this card to inflict 1000 points of damage to your opponent. You can tribute 1 “Gravekeeper’s” monster to inflict 500 points of damage to your opponent.

Morphtronic Deck

This deck is the Yu-gi-oh! version of Transformers. The Morphtronic deck is another one of those unique decks. The strategies of the deck relies completely on battle position. 

Strategy # 1 – While Morphtronic Staplen is in attack position, other monsters cannot be selected for an attack, so switch it from defense position to attack position, and normal summon another Staplen in face-up attack position. Activate your face-down continuous trap card Call of the Haunted and special summon Morphtronic Boarden in face-up attack position, and with its attack position effect Morphtronic monsters can attack your opponent directly. Since both Staplens have 1400 attack points your opponent is gonna get hit for a direct assault of 2800 + 500 from Boarden’s attack combining for a whopping total of 3300 per turn.

Strategy # 2 – Activate your face-down continuous trap card Morphtronic Bind and block all level 4 and higher monsters your opponent controls from attacking and while controlling a Morphtronic monster. On your next turn switch Morphtronic Clocken and Morphtronic datatron to defense position. Clocken gains Morph Counters on it each turn while in defense, and that can build up to burning 1000 points of damage to your opponent for each morph counter when tributed. Datatron’s effect burns your opponent for 300 points.