Combo # 1 – Normal summon Goblin Attack Force and activate the effect of your face up trap card Ultimate Offering and with it pay 500 LP (life points) to do another normal summon and normal summon another Goblin Attack Force, equip both of them with Gravity Axe – Grarl and boost their attacks by 500 placing them at 2800. Play the continuous spell card Double Defender. Attack with both Goblin Attack Forces, and with their effect they are switched to defense and remain in defense until the end of your next turn. With Double Defender, if your opponent attacks one Goblin Attack Force (as both are in defense position) you can negate the attack once per turn because you have 2 face up defense position monsters.
Combo # 2 – Normal summon Marauding Captain, and with his effect when he is normal summoned you can special summon a level 4 or lower warrior monster from your hand. You special summon Exiled Forces. Equip the captain with Wicked-Breaking Flamberge – Baou, and boost his attack by 500 and equip him Gravity Axe – Grarl, boosting his attack by, yet again another 500, placing him at 2200 ATK. Tribute Exiled Forces to destroy 1 monster on your opponent’s side of the field. Play the equip spell card Premature Burial and special summon Exiled Forces again by paying 800 LP. Tribute Exiled Forces again and destroy another monster on your opponent’s side of the field. The field should be cleared for a direct attack by Marauding Captain.
This deck is one of the most unique of decks. The Madolche monsters, when destroyed end up being shuffled back into the deck. You will rarely see a Madolche monster in the graveyard, and when you do see one in the graveyard, it could spell trouble, let me show you why.
Strategy # 1 – Normal summon Rescue Cat and with its tribute effect, tribute it to special summon 2 level 3 or lower beast type monsters from your deck. You chose 2 Madolche Cruffssants. With the second effect of 1 Cruffsant return the other Cruffssant to boost its attack points by 300 placing it at 1800 and its level by 1 placing its level at 4. Set the trap card Madolche Lesson face down on the field. Thanks to rescue cat’s last effect, the monsters special summoned that are still on the field are destroyed. This gives you the chance to use Madolche Lesson during your next turn when you bring out another Madolche monster, and with its effect by shuffling Cruffssant (1 Madolche monster) back into the deck you can perma boost that Madolche monster by 800 attack and defense points.
Strategy # 2 – Sacrifice a Madolche monster to summon out Madolche Puddingcess. Since a monster is in the graveyard she does not gain her 800 ATK and DEF boost, however you can activate your face down Madolche Lesson and shuffle that Madolche monster back into your deck, freeing the graveyard of monsters. This allows Puddingcess to gain her effect boost. With Madolche Lesson she gains a perma boost of 800 ATK and DEF, placing her at 2600 ATK and DEF.
Strategy # 3 – Play the field spell Madolche Chateau and boost all Madolche monsters ATK and DEF by 500, in addition Madolche monsters do not have to get shuffled back into the deck when they get destroyed, instead they are added into the hand. Normal summon Madolche Mewfeuille and with its effect special summon Madolche Cruffssant (1 Madolche monster) from your hand. With Cruffssant’s last effect send Mewfeuille back into your hand to boost its ATK by 300, placing it at 1800 and its level by 1 placing it at 4. With Chateau its ATK becomes 2300.
As I have studied this deck, this deck consists of weak monsters, but played right, you can make them stronger with their own effects, and if you run the continuous spell card, Burden of the Mighty with this deck, you can weaken your opponent’s monsters attack points by reducing their attack points by its own level. So your opponent has a 2600 attack point monster and its level is 8 and you have Burden of the Mighty on your side of the field, it’s attack becomes reduced by its own level by 100 placing it at an ATK of 1800. Other than that, the deck is pretty fast in bringing out its support cards.
Fiend decks are a lot of fun especially the structure decks such as Archfiend, Infernity, Evilswarm and the Steelswarm, but what is really fun is to play with a burn deck. A while back I took a bunch of fiend cards and built a fiend deck, and later on I combined that fiend deck with a bunch of burn cards. I am going to go over a bunch of cards as what to include in a fiend burn deck and some of the combos that come with it.
Skull Invitation: (continuous trap card) Each time a card is sent to the graveyard, inflict 300 damage to its owner for each card sent.x2
Coffin Seller: (continuous trap card) Each time a monster card(s) is sent to your opponent’s graveyard, inflict 300 damage to your opponent. x2
Fatal Abacus: (continuous trap card) Each time 1 monster is sent from the field to the graveyard, inflict 500 points of damage per card to the respective card owner’s life points. x2
Poison of the Old Man: (quick-play spell card): Select and activate 1 of the following effects: Increase your life points by 1200, Inflict 800 points of damage to your opponents life points. x3
Mask of the Accursed: (equip spell card) The monster equipped with this card cannot attack, in addition the player controlling the equipped monster must take damage of 500 life points during each of your standby phases.
Dark Room of Nightmare: (continuous spell card) Each time your opponent takes damage from a card effect, except ‘Dark Room of Nightmare’, inflict 300 damage to your opponent.
The above cards can be combined with the below monster.
Snipe Hunter: (attribute – dark) (level – 4) (fiend/effect) (ATK/1500 DEF/600) You can discard 1 card to select 1 card on the field and roll a six-sided die. If the result is not 1 or 6 destroy the selected card.
As fun as this deck may sound it does have the ability to backfire, meaning that the burn effects can target you.
This deck is one of the most evil of decks. This deck is evil because of its tap out effects. As I have said before their tap out effects act as WWE/WWF wrestlers where one taps out the partner taps in to take place for the other. I would like to exemplify the horror of this deck.
Example – On your opponent’s turn when they attack with a monster and you have Gladiator Beast Dimacari out on the field, if he was the one attacked, activate your face-down trap card, Magic Cylinder and negate the attack and inflict damage to your opponent’s LP (life points) equal to the attacking monster’s attack, and since Dimacari was attacked he can play his effect and can special summon from the deck another Gladiator Beast monster. You chose to special summon Gladiator Beast Murmillo in defense position. Since Murmillo was special summoned due to a Gladiator Beast’s effect he can utilize his effect of destroying 1 monster on the field. You chose to destroy the attacking monster. On your following turn summon out Gladiator Beast Bestiari. Return Murmillo and Bestiari back to the deck to fusion summon Gladiator Beast Gyzarus, and with his effect you can destroy up to 2 cards on the field. Attack with Gyzarus and during the end of the battle phase tap him out to to the extra deck to special summon 2 Gladiator Beast monsters. You chose Gladiator Beast Dimacari and with his effect he can now attack twice per turn and Gladiator Beast Laquari and with effect his attack becomes 2100.
Thunder decks are one of those decks that are hard to build, so I am going to delve into a thunder structure deck known as the Batteryman deck.
Strategy # 1 – Normal summon Batteryman AA and play the trap card Portable Battery Pack and special summon the two Batteryman AAs from your graveyard that were destroyed last turn. AA’s effect states that their attacks and defenses increase by 1000 for each AA on the field (including itself). This places each AA at 3000 ATK and DEF. Play the spell card Short Circuit and with it, since you have 3 Batteryman monsters on the field, destroy all cards your opponent controls.
Strategy # 2 – Play the trap card Portable Battery Pack and special summon two Batteryman AAs. Now since you have 2 Batteryman monsters on the field, from your hand special summon Batteryman Fuel Cell, and with his effect tribute 1 AA to send 1 monster your opponent controls back into their hand.
I decided to twist the Photon deck a little bit and to turn it into an Xyz deck.
Main Strategy – While you have no monsters on the field, special summon the monster Photon Thrasher and normal summon Photon Crusher. Overlay the two monsters and Xyz summon Number 39: Utopia. Use Utopia and its materials to Xyz summon Number C39: Utopia Ray. Play the spell card Oni-Gami Combo and remove every material used to Xyz summon Utopia Ray to allow it to attack twice. Utopia Ray’s attack is 2500, so combine that with its own is 5000.
For a moment I would like to sit down with you guys and talk about two references to Christian mythology and literature that has been brought up in the game of Yu-Gi-Oh! Let us start off with the Archfiend Deck. This deck refers to a legendary piece of Literature called Paradise Lost written by poet John Milton, in which the devil is referred to as the Archfiend. The poem was about the devil and his fall from heaven and what he went through afterwards. The poem is a work of fiction, meaning untrue.
Another reference I’d like to bring up is the card the Tower of Babel. This card has a spell counter effect in which each time a spell card is played, a spell counter is placed on the card. When the player that places the 4th spell counter on it from playing a spell card, the card is destroyed and the player takes 3000 points of damage. This card is a reference to an event in the Bible in which all men spoke one language under the unity of the tower. This had confounded the Christian god and had frustrated him to a point where he had to split up man-kind all over the world forcing a change in tongue.
It is references like these that make the game of Yu-Gi-Oh a whole lot fun, and the game includes way more than just christian references. There are cards that reference Egyptian gods, such as Anubis and Horus, even Ra. Norse and Greek mythology also play into the game. Even The Agent cards refer to mythology, Roman mythology. It is references to mythology that makes the game amazingly awesome and intriguing.