Gravekeeper God Deck

This deck, the Gravekeeper’s is one of the oldest structure decks in the game, right next to the Archfiends, Dark Scorpions, Harpys and etc. Let us delve into the strategy of the Gravekeeper God Deck.

  • Strategy # 1 – Flip up Gravekeeper’s Spy and special summon Gravekeeper’s Curse from your deck with its effect of special summoning 1 Gravekeeper’s monster with 1500 or less ATK from your deck. When Curse is summoned inflict 500 points of damage to your opponent with its effect. Flip up Rite of Spirit and special summon Gravekeeper’s Spear Soldier. Tribute these 3 cards to special summon Obelisk the Tormentor or Slifer the Sky Dragon or The Winged Dragon of RA.
  • Strategy # 2 – Play Necrovalley and with it boost Gravekeeper’s cards ATK and DEF by 500. Flip up Gravekeeper’s Spy and special summon Gravekeeper’s Curse from your deck with its effect of special summoning 1 Gravekeeper’s monster with 1500 or less ATK from your deck. When Curse is summoned inflict 500 points of damage to your opponent with its effect. Flip up Rite of Spirit and special summon Gravekeeper’s Cannonholder.  With Cannonholder’s effect of: You can tribute 1 Gravekeeper’s card to inflict 700 points of damage to your opponent. So tribute Spy and Curse to inflict 1400 damage to your opponent.
  • Strategy # 3 – You have Necrovalley on the field with Gravekeeper’s Assailant and Gravekeeper’s Spear Soldier. Their attack points with the effect of Necrovalley are 2000. Declare an attack with Assailant and with its effect switch 1 monster on your opponent’s side of the field to a different battle position. change another monster your opponent controls in attack position to defense position, and with Spear Soldier’s piercing effect attack that monster and inflict battle damage to your opponent.
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Spellbook/Prophecy Deck

Time to reveal some strategies for this new Spellcaster deck.

  • Strategy # 1 – Play the monster Spellbook Magician of Prophecy and add 1 Spellbook spell card from your deck to your hand. You add Spellbook of Power and with its effect boost Magician’s attack points from 500 to 1500, and until the end phase when it destroys an opponent’s monster by battle add a Spellbook spell card from your deck to your hand. Add with Power’s effect Spellbook of Secrets.
  • Strategy # 2 – Play Spellbook of Secrets and add a Spellbook card from your deck to your hand. You choose Spellbook of Power.  Play the monster card Strength of Prophecy and with its effect once per turn shuffle 1 Spellbook spell card from the graveyard into the deck, and send Spellbook of Secrets back into your deck and boost Strength’s attack points by 500 and its level by 1. Its attack becomes 2000 and level becomes 5. Play Spellbook of Power and boost its attack by 1000 making Strength’s attack 3000. Have it attack and with Power’s effect add Spellbook of Wisdom from your deck to your hand.
  • Strategy # 3 – Play the monster Hermit of Prophecy and activate Spellbook of Secrets boosting his attack points by 300 points to 1500. With Spellbook of Secrets add from your deck spellbook of power and use it boosting his attack points by 1000 boosting it to 2500 and with Hermit’s effect again, boost his attack points by 300 placing Hermit’s new attack at 2800.

Normal Monster Deck

I am going to go over the support cards necessary for a normal monster deck. These following cards can also be used in the Gemini deck.

  • Swing of Memories: (normal spell card) Special summon 1 normal monster from your graveyard. It is destroyed during the end phase of this turn.
  • Non-Spellcasting Area: (continuous spell card) All face-up monster cards on the field, except for effect monsters, are unaffected by any spell cards (excluding this card).
  • Justi-Break: (normal trap card) Activate only when your opponent declares an attack against a face-up normal monster on your side of the field. Destroy all face-up attack position monsters except normal monsters.
  • Skill Drain: (continuous trap card) Pay 1000 life points. The effects of all face-up effect monsters are negated.

Relinquished Deck

Playing with relinquished is a lot of fun, and he is my main strategy in my Spellcaster deck. Here are some necessities for running with Relinquished.

  • Gold Sarcophagus: Select and (banish) remove from play 1 card in your deck. During your second standby phase after this card’s activation, add the banished (removed) card to your hand.
  • Different Dimension Capsule: (same effect as Gold Sarcophagus)

Using these helps play Relinquished a lot faster.

  • Spellbinding Circle: Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed this card is also destroyed.

Use this card to ensnare your opponent’s highest attack point monster, saving it for Relinquished to take over.

  • Magic Cylinder: Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.

This card would save your Relinquished when it has no monster equipped to it.

  • Relinquished: (Attribute – Dark) (Level 1) (Spellcaster/Ritual/Effect) (ATK/0 DEF/ 0) Select 1 monster on your opponent’s side of the field and equip it to this card (this effect can only be used once per duel, and you can only equip 1 monster at a time to this card). The ATK and DEF of this card becomes the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead and any battle damage you received from the battle is also inflicted to your opponent’s Life Points.

Machine Decks

Machine Decks are often difficult to build, and in my opinion are the most difficult to build. So what most people do is they go into building the machine structure decks such as: Ancient Gears, Genex, Cyber, Morphtronics, and etc.

  • The main strategy of the Ancient Gear deck is around preventing the opponent from utilizing their trap cards during the battle phase.
  • The main focus for the Genex deck is fast summons, and destruction.
  • The main focus for the Cyber deck relies on its ability to fusion summon.
  • The over-all strategy for the Morphtronic deck is in its battle position shifting ability.

These decks are fun to use, but going about building a machine deck is a tad bit difficult. I recommend using one of the afore mentioned decks.

Blue Eyes/Dragon Deck

The Blue Eyes Deck holds one of the oldest cards in the game, Blue Eyes White Dragon and it has made a recent come-back with some brand new cards:

  • Strategy # 1- Play spell card Dragon Shrine to send 1 dragon-type monster from your deck to the graveyard, chose Blue Eyes White Dragon and since you chose a normal monster send another dragon to the graveyard preferably a dark attribute dragon, like Divine Dragon Apocralyph. Play the quick-play spell card Silver’s Cry to target 1 dragon-type normal monster in your graveyard; special summon that target. You target  Blue Eyes White Dragon and special summoned it. Normal summon the tuner monster, The White Stone of Legend, it’s a level 1 monster. With The White Stone of Legend and Blue Eyes White Dragon, synchro summon Azure Eyes Silver Dragon and his effect states that when he is summoned dragon-type monsters are unaffected by card effects until the end of your next turn. Now, banish (remove from play) your light attribute monster, The White Stone of Legend and the the dark attribute monster Divine Dragon Apocralyph to special summon Chaos Emperor Dragon – Envoy of the End (not included in structure deck). On your next turn with Azure Eyes Silver Dragon, during your standby phase special summon Blue Eyes White Dragon from your graveyard.
  • Strategy # 2 – Play the spell card One for One to send a monster in your hand to the graveyard (Blue Eyes White Dragon) and special summon 1 level 1 monster (Maiden with Eyes of Blue) from your  hand or deck . Equip Raregold Armor (not included in structure deck) to Maiden With Eyes of Blue. This forces your opponent to only attack the monster equipped with the Raregold Armor. When Maiden is attacked change its battle position and negate the attack. Then special summon 1 Blue Eyes White Dragon from your graveyard.
  • Strategy # 3 – Play 2 Dragon Shrines. With this, you send 3 Blue Eyes White Dragons to the graveyard from the deck and Mirage Dragon. Play Dragon’s Mirror, and remove 3 Blue Eyes White Dragons from the graveyard to Fusion Summon Blue Eyes Ultimate Dragon. Tribute Blue Eyes Ultimate Dragon to special summon Blue Eyes Shining Dragon.

Ban List – with permission from Konami

Below is the link to the Ban List

http://www.yugioh-card.com/en/limited/

Yu-Gi-Oh! and Yu-Gi-Oh Zexal

Being a Yu-Gi-Oh fan, I have watched everything Yu-Gi-Oh including 5D’s and Zexal, even Yu-Gi-Oh! The Movie and Yu-Gi-Oh Bonds Beyond Time. Now for a long-time I told myself that I would not watch Zexal but one day I decided to go ahead and to check it out. I watched it all the way through to the end of Season 2, and I can honestly say Zexal is a revamp of the old Yu-Gi-Oh. In Yu-Gi-Oh you have a  spirit of a name-less pharaoh who is on the hunt to reclaim his memories as king while trapped in a young boy’s body connected to a mystical item, called the Millenium Puzzle. In Zexal you have an alien spirit inhabiting the body of a boy connected to another mystical item called the Emperor’s Key and he too (Astral) is on the hunt for his memories by collecting number cards. Both boys wear these mystical items around their neck and both items have a world inside them.

In Yu-Gi-Oh the main character Yugi Motou was hunted by a group called the rare hunters who worked for an evil man named Marik. In Zexal the main character Yuma Tsukumo was hunted by a group called the number hunters who worked for an evil man named Doctor Faker.

In both shows the main character has a rival, who happens to have a little brother. in Yu-Gi-Oh the main character’s rival was Seto Kaiba, and his brother Mokuba was always getting kidnapped. In Zexal the main character’s rival was Kite and his brother Hart had an unknown chronic illness. Is this all coincidence? I think not.

Gladiator Beast Deck

This is a BAMF deck and any one who runs with it would know what I am talking about. The Gladiator Beasts have an annoying ability of tapping themselves out (going back to the deck) and calling out a stronger monster to take its place. Think of it as a WWF/WWE wrestler, as to when they tap out for their partner, their partner comes in and takes over. Even though the Gladiator Beast deck is a semi-old deck it holds plenty of water in the current times.